;
; Sakuya -2 File.
;
[Statedef -2]

[State -2, lڂ̃Cg]
type = ChangeState
value = 190
triggerall = RoundsExisted = 0
triggerall = TeamMode = Turns
trigger1 = stateno = 5900

;=================================================================
;------------------------------------------------------------------------------------------

;lfEffect:4018xxx
;:451=vL1:452=vL2
;:461=vM1:462=vM2:463=vM3
;:471=vS1:472=vS2:473=vS3
;:500= ? :501= ! :502= !?
;:600= :601=

;fogEffect:802x
;:0=N:8=:6=:4=:2=

;waveEffect:803x
;:0=wide:1=medium:9=sp


[State -2,lfEffect_!/15100]
type = Explod
trigger1 = anim = 15100
trigger1 = AnimElem = 6||AnimElem = 12||AnimElem = 18||AnimElem = 24
anim = 4018501
scale = 1.0,1.0
postype = P1
pos = 19,-12
random=10,4
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/15200]
type = Explod
trigger1 = anim = 15200
trigger1 = AnimElem = 6||AnimElem = 12||AnimElem = 18||AnimElem = 24
anim = 4018452
facing=-1
postype = P1
pos = -13,-16
random=6,4
sprpriority = 7
ownpal = 1

[State -2,lfEffect_!?/17321]
type = Explod
trigger1 = anim = 17321 && AnimElem = 1
anim = 4018502
scale = 1.0,1.0
postype = P1
pos = 1,-72
facing =facing
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/114620]
type = Explod
trigger1 = anim = 114620 && AnimElem = 33
anim = 4018451
scale = 1.0,1.0
postype = P1
pos = 8,-28
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/115200]
type = Explod
trigger1 = anim = 115200 && AnimElem = 7
anim = 4018451
scale = 1.0,1.0
postype = P1
pos = 20,-3
sprpriority = 7
ownpal = 1


[State -2,lfEffect_!?/115300]
type = Explod
trigger1 = anim = 115300 && AnimElem = 6
anim = 4018502
scale = 1.0,1.0
postype = P1
pos = -11,-14
facing =facing
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/115040]
type = Explod
trigger1 = anim = 115040 && AnimElem = 20
anim = 4018451
scale = 1.0,1.0
postype = P1
pos = 2,72
sprpriority = 7
ownpal = 1

[State -2,lfEffect_vL1/15909]
type = Explod
trigger1 = anim = 15909 && AnimElem = 23
anim = 4018451
postype = P1
pos = -12,21
sprpriority = 7
facing=-1
random=4,4
ownpal = 1
[State -2,lfEffect_vL2/15909]
type = Explod
trigger1 = anim = 15909 && AnimElem = 26
anim = 4018452
postype = P1
pos = 12,21
sprpriority = 7
random=4,4
ownpal = 1
[State -2, waveEffect/15909]
type = Explod
trigger1 = anim = 15909&&alive=0
trigger1 = numexplod(159098031)=0
id=159098031
anim = 8031
pos = -1,27
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1
[State -2,lfEffect_vL2/75910]
type = Explod
trigger1 = anim = 75910 && AnimElem = 1
anim = 4018452
scale = 1.2,1.2
postype = P1
pos = 12,21
sprpriority = 7
ownpal = 1



[State -2,lfEffect_Impact_down/180109~180115]
type = Explod
trigger1 = anim = 180111 && AnimElem = 4
trigger2 = anim = 180112 && AnimElem = 4
trigger3 = anim = 180113 && AnimElem = 4
trigger4 = anim = 180115 && AnimElem = 3 
;trigger5 = anim = 180114
;trigger5 = AnimElem = 2 || AnimElem = 9 || AnimElem = 17 || AnimElem = 25
;trigger6 = anim = 180109 && AnimElem = 10
anim = 4018601
scale = 2.0,.4
postype = P1
pos = -1,-1
sprpriority = 5
ownpal = 1
[State -2,Effect_groundImpact_M/180109~180115]
type = Explod
trigger1 = anim = 180112 && AnimElem = 4
anim = F61
postype = P1
scale=.7,.7
pos = 0,-4
sprpriority = -2
ownpal = 1
[State -2,Effect_groundImpact_M/180109~180115]
type = Explod
trigger1 = anim = 180113 && AnimElem = 4
anim = F61
postype = P1
scale=.8,.8
pos = 0,-4
sprpriority = -2
ownpal = 1
[State -2,Effect_groundImpact_M/180109~180115]
type = Explod
trigger2 = anim = 180114
trigger2 = AnimElem = 2 || AnimElem = 9 || AnimElem = 17 || AnimElem = 25
trigger3 = anim = 180109 && AnimElem = 10
trigger1 = anim = 180115 && AnimElem = 3 
anim = F61
postype = P1
pos = 0,-4
sprpriority = -2
ownpal = 1


[State -2,lfEffect_vS1/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 131|| AnimElem = 137 || AnimElem = 143|| AnimElem = 149 || AnimElem = 155
trigger3 = AnimElem = 156 || AnimElem = 158|| AnimElem = 160 || AnimElem = 162 || AnimElem = 164
anim = 4018471
postype = P1
pos = -5,-74
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vS2/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 157 || AnimElem = 159|| AnimElem = 161 || AnimElem = 163 || AnimElem = 165
trigger1 = random<=600
anim = 4018472
postype = P1
pos = -5,-74
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vS3/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 168
trigger2 = AnimElem = 177|| AnimElem = 183 || AnimElem = 189 || AnimElem = 195
trigger3 = AnimElem = 201|| AnimElem = 207 || AnimElem = 213 || AnimElem = 219 || AnimElem = 225
trigger4 = animelem = 289
anim = 4018473
postype = P1
pos = -5,-74
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vL1/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 257 || AnimElem = 265|| AnimElem = 275 
anim = 4018451
postype = P1
pos = -18,-71
facing=-1
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vL2/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 298 || AnimElem = 304
anim = 4018452
postype = P1
pos = -6,-42
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2,lfEffect_vL2/15952]
type = Explod
triggerall = anim = 15952
trigger1 = AnimElem = 168
trigger2 = AnimElem = 233 
trigger3 = AnimElem = 237 || AnimElem = 241|| AnimElem = 245 || AnimElem = 249  
trigger4 = AnimElem = 253
anim = 4018452
postype = P1
pos = -18,-71
facing=-1
sprpriority = 7
bindtime=-1
ownpal = 1
trans=add1
[State -2, fogEffect/15952]
type = Explod
trigger1 = anim = 15952
trigger1 = Animelem=289||animelem=313
anim = 8026
pos = -2,-69
postype = P1
sprpriority = 6
ownpal = 1
[State -2, fogEffect/15952]
type = Explod
trigger1 = anim = 15952
trigger1 = Animelem=315
anim = 8020
pos = 21,-69
postype = P1
sprpriority = 6
ownpal = 1

[State -2, waveEffect/82150]
type = Explod
trigger1 = anim = 82150&&alive=0
trigger1 = numexplod(821508031)=0
id=821508031
anim = 8031
pos = 1,37
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1




[State -2, fogEffect/16008]
type = Explod
trigger1 = anim = 16008
trigger1 = Animelem=14
anim = 8020
pos = -3,-36
postype = P1
sprpriority = 6
ownpal = 1

[State -2, fogEffect/180101~3]
type = Explod
trigger1 = anim >= 180101&&anim <=180102
trigger1 = Animelem=5
anim = 8024
pos = -25,-4
postype = P1
random=2,2
sprpriority = 5
ownpal = 1

[State -2, fogEffect/180121~3]
type = Explod
trigger1 = anim >= 180121&&anim <=180122
trigger1 = Animelem=5
anim = 8026
pos = -8,-47
postype = P1
random=2,2
sprpriority = 5
ownpal = 1

[State -2, fogEffect/180111~3]
type = Explod
trigger1 = anim >= 180111&&anim <=180112
trigger1 = Animelem=5
anim = 8026
pos = 5,-19
postype = P1
random=2,2
sprpriority = 5
ownpal = 1



[State -2, fogEffect/180104]
type = Explod
trigger1 = anim = 180104
trigger1 = Animelem=49
anim = 8024
pos = -25,-4
postype = P1
sprpriority = 5
ownpal = 1
[State -2, fogEffect/180114]
type = Explod
trigger1 = anim = 180114
trigger1 = Animelem=45
anim = 8026
pos = 5,-21
postype = P1
sprpriority = 5
ownpal = 1
[State -2, fogEffect/180124]
type = Explod
trigger1 = anim = 180124
trigger1 = Animelem=49
anim = 8026
pos = -9,-43
postype = P1
sprpriority = 5
ownpal = 1
[State -2, fogEffect/180134]
type = Explod
trigger1 = anim = 180134
trigger1 = Animelem=57
anim = 8022
pos = -1,-49
postype = P1
sprpriority = 6
ownpal = 1
[State -2, fogEffect/180434]
type = Explod
trigger1 = anim = 180434
trigger1 = Animelem=57
anim = 8022
pos = -1,-86
postype = P1
sprpriority = 5
ownpal = 1

[State -2, fogEffect/36699]
type = Explod
triggerall = anim = 36699
trigger1 = Animelem=11
trigger2 = Animelem=13
trigger3 = Animelem=15
anim = 8028
pos = -1,-15
postype = P1
sprpriority = 10
ownpal = 1
[State -2,lfEffect_vL2/36699]
type = Explod
trigger1 = anim = 36699
trigger1 = AnimElem = 2||animelem=6
anim = 4018452
facing=-1
postype = P1
pos = -6,-14
random=6,4
sprpriority = 11
ownpal = 1
[State -2,lfEffect_Impact_up/36699]
type = Explod
trigger1 = anim = 36699
trigger1 = AnimElem = 2||animelem=6
anim = 4018600
scale = .6,.6
postype = P1
pos = -1,-2
sprpriority = 10
ownpal = 1
[State -2,36699_snd]
type = PlaySnd
trigger1=anim=36699
trigger1=AnimElem=2
value = 4218,21
[State -2,36699_snd]
type = PlaySnd
trigger1=anim=36699&&AnimElem=12
value = 36699,0
channel=1

[State -2, fogEffect/366990]
type = Explod
trigger1 = anim = 366990
trigger1 = Animelem=3
anim = 8028
pos = -1,0
postype = P1
sprpriority = 6
ownpal = 1
[State -2,enemas⏕snd]
type = PlaySnd
triggerall = anim = 366990
trigger1 = AnimElem = 3
value = 15952,60

[State -2, waveEffect/972302]
type = Explod
trigger1 = anim = 972302
trigger1 = Animelem=6
anim = 8039
pos = -27,0
postype = P1
sprpriority = 6
removetime=-2
bindtime=1
ownpal = 1


[State -2, fogEffect/18440]
type = Explod
trigger1 = anim = 18440
trigger1 = Animelem=44||Animelem=47||Animelem=50||Animelem=53||Animelem=56
anim = 8026
pos = -8,-16
postype = P1
ownpal = 1

[State -2, fogEffect/18451]
type = Explod
trigger1 = anim = 18451
trigger1 = Animelem=30||Animelem=46
anim = 8024
pos = -44,-8
postype = P1
sprpriority = 6
ownpal = 1
[State -2, waveEffect/18451]
type = Explod
trigger1 = anim = 18451
trigger1 = Animelem=7
anim = 8030
pos = 22,2
postype = P1
sprpriority = 6
removetime=-1
ownpal = 1
[State -2,18451_snd]
type = PlaySnd
trigger1=anim=18451&&AnimElem=2
value = 15952,103


[State -2, waveEffect/3000733]
type = Explod
trigger1 = anim = 3000733
trigger1 = animelem = 3
anim = 8031
pos = 5,-67
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1
[State -2, fogEffect/3000733]
type = Explod
triggerall = anim = 3000733
trigger1 = Animelem=11
anim = 8026
pos = 11,-93
postype = P1
sprpriority = 6
ownpal = 1
[State -2,3000733_snd]
type = PlaySnd
trigger1=anim=3000733&&AnimElem=11
value = 36699,0
channel=1

[State -2, waveEffect/36800]
type = Explod
trigger1 = anim = 36800
trigger1 = animelem = 62
anim = 8031
pos = -13,97
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1
[State -2, fogEffect/36800]
type = Explod
triggerall = anim = 36800
trigger1 = Animelem=67
anim = 8024
pos = -18,61
postype = P1
sprpriority = 6
ownpal = 1
[State -2,36800_snd]
type = PlaySnd
trigger1=anim=36800&&AnimElem=67
value = 36699,0
channel=1

[State -2, waveEffect/4051231]
type = Explod
trigger1 = anim = 4051231
trigger1 = numexplod(512318031)=0
id=512318031
anim = 8031
pos = 4,25
postype = P1
sprpriority = 6
removetime=-1
bindtime=-1
ownpal = 1


[State -2,lfEffect_vL2/19232]
type = Explod
trigger1 = anim = 19232
trigger1 = AnimElem = 22
anim = 4018452
facing=-1
postype = P1
pos = -35,-16
sprpriority = 7
ownpal = 1
[State -2, waveEffect/19232]
type = Explod
trigger1 = anim = 19232
trigger1 = Animelem=7
anim = 8030
pos = -7,-5
postype = P1
sprpriority = 6
removetime=-1
ownpal = 1
[State -2, fogEffect/19232]
type = Explod
triggerall = anim = 19232
trigger1 = Animelem=1||Animelem=4||Animelem=8||Animelem=12
trigger2 = Animelem=24||Animelem=27||Animelem=31
anim = 8024
pos = -26,-6
postype = P1
sprpriority = 6
ownpal = 1
[State -2,19232_snd]
type = PlaySnd
triggerall=anim=19232
trigger1=time=39||time=78||time=117
value = 15952,8
[State -2,19232_snd]
type = PlaySnd
trigger1=anim=19232&&animelem=22
value = 15952,103
[State -2,19232_snd]
type = PlaySnd
trigger1=anim=19231&&animelem=3
value = 15952,4



[State -2, fogEffect/27319573]
type = Explod
trigger1 = anim = 27319573
trigger1 = Animelem=14
anim = 8026
pos = 28,-3
postype = P1
sprpriority = 6
ownpal = 1
[State -2,lfEffect_vL2/27319573]
type = Explod
trigger1 = anim = 27319573 && AnimElem = 11
anim = 4018452
postype = P1
pos = 34,-14
sprpriority = 7
ownpal = 1
[State -2,27319573_snd]
type = PlaySnd
trigger1=anim=27319573&&AnimElem=14
value = 36699,0
channel=1
[State -2,27319573_snd]
type = PlaySnd
trigger1=anim=27319573&&AnimElem=10
value = 15952,7



[State -2,36800_Plusexplot]
type = Explod
triggerall = anim = 36800
trigger1 = numexplod(4036800)=0 
ID=4036800
anim = 4036800
postype = P1
sprpriority = 5
removetime =-1
bindtime=-1
ownpal = 1

[State -2,1802460_cutinPlus]
type = Explod
triggerall = anim = 1802460
trigger1 = time =1 
ID=18024601
anim = 18024601
postype = P1
sprpriority = 5
removetime =-2
bindtime=-1
ownpal = 1
[State -2,1802460_cutinPlusexplot]
type=removeexplod
ID=18024601
trigger1=anim!=1802460
[State -2,1802460_snd]
type = PlaySnd
trigger1=anim=1802460&&AnimElem=3
value = 15952,51



[State -2,15150_SMaiden1snd]
type = PlaySnd
trigger1=anim=15150&&AnimElem=1
value = 15952,7
[State -2,15155_SMaiden2snd]
type = PlaySnd
trigger1=anim=15155&&AnimElem=3
value = 15952,8
[State -2,lfEffect_Impact_up/15155]
type = Explod
triggerall = anim = 15155
trigger1 = AnimElem = 2
anim = 4018600
scale = .6,.6
pos = -3,-3
postype = P1
sprpriority = 5
ownpal = 0

[State -2,lfEffect_Impact_up/114620]
type = Explod
triggerall = anim = 114620
trigger1 = AnimElem = 33
anim = 4018600
scale = .6,.6
pos = -1,-15
postype = P1
sprpriority = 5
ownpal = 0

[State -2,Tendrill_N]
type=ChangeAnim
trigger1=P2name="Tendril"
trigger1=anim=2030
value=4842030


;ȂꍇE`ɂĂ񎟌JAĔzzւB
;
;For Japanese use only.
;
;In all cases prohibited, all data and some secondary distribution.
;Videos, imaeges, screenshots, sounds, text, all formats, and changed data.
;
;Don't re-upload (ex.mugenarchive, fc2, 4shared, all places)


;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////Kronʏ

[State -2,3000831_explod]
type=explod
ID=972302
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
sprpriority=-11
trigger1=movetype=H&&anim=3000831&&time=1
anim=4000831

[State -2,3000831_explot]
type=removeexplod
ID=4000831
trigger1=anim!=3000831&&movetype=H

[State -2,3000831_{̏]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=movetype=H&&anim=3000831&&time>=1

[State -2,3000831_e]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=movetype=H&&anim=3000831&&time>=1

[State -2,115310_explod]
type=explod
ID=115310
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
sprpriority=-11
trigger1=movetype=H&&anim=115310&&time=1
anim=115310

[State -2,115310_explot]
type=removeexplod
ID=115310
trigger1=anim!=115310&&movetype=H

[State -2,115310_{̏]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=movetype=H&&anim=115310&&time>=1

[State -2,115310_e]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=movetype=H&&anim=115310&&time>=1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////MurakamiMob

[State -2, PPUDC overlay]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1151
trigger1 = Time = 0
anim = 41044
bindtime = -1
removetime = -2
postype = p1
pos = 0,0
scale = .33,.33
sprpriority = 1
ownpal = 0
IgnoreHitPause = 0


[State -2,MurakamiMob_{̏]
type=AssertSpecial
flag=invisible
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1236
trigger1=anim=1236
ignorehitpause=1

[State -2,MurakamiMob]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1236
trigger1=anim=1236
trigger1 = Numexplod(4041002)=0
ID=4041002
anim = 4041002
postype = P1
removetime =-1
bindtime=-1

[State -2,MurakamiMob_explot]
type=removeexplod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno !=  1236
trigger1=anim!=1236
ID=4041002

[State -2, lfEffectn[gS3_Explod_Mmob]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1236
trigger1=anim=1236
trigger1 = Numexplod(4018473)=0
facing =-1
id=4018473
anim = 4018473
pos = -44,-14
postype = P1
sprpriority = 7
ownpal = 1

[State -2, fogEffect/ex1236]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  1236
trigger1=anim=1236
trigger1 = (time+20)%40=1
anim = 8028
pos = -26,-7
postype = P1
sprpriority = 6
ownpal = 1

[State -2,MurakamiMob_{̏]
type=AssertSpecial
flag=invisible
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  6100
trigger1=anim=6100
ignorehitpause=1
[State -2,MurakamiMob]
type = Explod
triggerall = p2name = "MurakamiMob" || p4name = "MurakamiMob"
triggerall = stateno =  6100
trigger1=anim=6100
trigger1 = Numexplod(4141002)=0
ID=4141002
anim = 4141002
postype = P1
removetime =-1
bindtime=-1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////Ero Mizoguchi

[State -2,Ero Mizoguchi_{̏]
type=AssertSpecial
flag=invisible
triggerall = p2name = "Ero Mizoguchi"
triggerall = movetype=H
trigger1=stateno<=1527&&stateno>=1521
ignorehitpause=1

[State -2,Ero Mizoguchi_]
type=explod
triggerAll=movetype=H&&anim=1521
triggerAll=P2name="Ero Mizoguchi"
trigger1 =(stateno=1521)
trigger1=numexplod(401521)=0
postype=P1
id=401521
anim=401521
sprpriority=1
removetime=-1

[State -2,Ero Mizoguchi_]
type=explod
triggerAll=movetype=H&&anim=1523
triggerAll=P2name="Ero Mizoguchi"
trigger1 =(stateno=1523)
trigger1=numexplod(401523)=0
postype=P1
id=401523
anim=401523
sprpriority=1
removetime=-1

[State -2,Ero Mizoguchi_]
type=explod
triggerAll=movetype=H&&anim=1525
triggerAll=P2name="Ero Mizoguchi"
trigger1 =(stateno=1525)
trigger1=numexplod(401525)=0
postype=P1
id=401525
anim=401525
sprpriority=1
removetime=-1

[State -2,Ero Mizoguchi_]
type=explod
triggerAll=movetype=H&&anim=1527
triggerAll=P2name="Ero Mizoguchi"
trigger1 =(stateno=1527)
trigger1=numexplod(401527)=0
postype=P1
id=401527
anim=401527
sprpriority=1
removetime=-1


[State -2,EMizo_explot]
type=removeexplod
ID=401521
trigger1=anim!=1521
[State -2,EMizo_explot]
type=removeexplod
ID=401523
trigger1=anim!=1523
[State -2,EMizo_explot]
type=removeexplod
ID=401525
trigger1=anim!=1525
[State -2,EMizo_explot]
type=removeexplod
ID=401527
trigger1=anim!=1527

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////Eߓ807⏕
[State -2,807breakcloth_snd]
type = PlaySnd
trigger1=anim=807&&time=1
value = 15952,2

[State -2,807breakcloth_snd]
type = PlaySnd
trigger1=anim=807&&AnimElem=5
value = 5000,1

[State -2,807breakcloth_snd]
type = PlaySnd
trigger1=anim=807&&AnimElem=12
value = 0,0

[State -2,807breakcloth_snd]
type = PlaySnd
trigger1=anim=807&&AnimElem=15
value = 2,11

[State -2,807breakcloth_KO]
type = changeanim
triggerall = anim = 807
trigger1=alive=0
value = 400807

[State -2, fogEffect/400807]
type = Explod
trigger1 = anim = 400807
trigger1 = Animelem=13
anim = 8026
pos = 5,-24
postype = P1
sprpriority = 6
ownpal = 1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////S_f_A2Be⏕snd
;j^[̓WJԂ+42time(F)
[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=43||time=107||time=171
value = 26275,0

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=238
value = 26275,1

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=286||time=310||time=334||time=358
value = 26275,2

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=382
value = 26275,3

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=816||time=856
value = 26275,10

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=466
value = 15952,3

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=466
value = 15952,12

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=508
value = 15952,4

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=508
value = 5020,0

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=552||time=577||time=615||time=653||time=703||time=733||time=763
value = 15952,8

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=552||time=577||time=615||time=653
value = 15952,10

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=703||time=733||time=763
value = 15952,11

[State -2,S_f_A2_26275_plussnd]
type = PlaySnd
trigger1=alive=0&&P2name="Science for Adults"&&stateno=1406
trigger1=time=806
value = 15952,13

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////Xy}̎o⏕explod
[State -2,63502_overwrite];euNgK[
type = Explod
trigger1 = stateno=63501 && anim = 63504
trigger1 = NumExplod(63502999) = 0
ID=63502999
anim = 63502999
sprpriority=4
removetime =-1
bindtime=1
postype=p1

[State -2,63502_explot]
type=removeexplod
ID=63502999
trigger1=anim!=63502&&anim!=63504&&anim!=5110

[State -2,63502]
type=ChangeAnim
trigger1=anim=5110
trigger1=stateno=5150
trigger1 = NumExplod(63502999) = 1
value=63502

[State -2,63502]
type = Explod
triggerall = anim = 63502
trigger1 = Numexplod(63502002)=0
ID=63502002
anim = 63502002
postype = P1
removetime =-1
bindtime=-1

[State -2,63502]
type = Explod
triggerall = anim = 63502
trigger1 = Numexplod(63502001)=0
ID=63502001
anim = 63502001
postype = P1
removetime =-1
bindtime=-1

[State -2,63502_explot]
type=removeexplod
ID=63502001
trigger1=anim!=63502
[State -2,63502_explot]
type=removeexplod
ID=63502002
trigger1=anim!=63502

[State -2, waveEffect/63502]
type = Explod
trigger1 = anim = 63502
trigger1 = numexplod(635028030)=0
id=635028030
anim = 8030
pos = -7,4
postype = P1
sprpriority = 6
removetime=-1
ownpal = 1
[State -2,63502_explot]
type=removeexplod
ID=635028030
trigger1=anim!=63502

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////ꉉo⏕explod
[State -2,Freeze4407698]
type = Explod
triggerall = anim = 7698||anim = 7990||anim = 7991||anim = 9016||anim = 9108097
trigger1 = time =1 
ID=4407698
anim = 4407698
postype = P1
sprpriority=10
removetime =-2
bindtime=-1
ownpal = 1

[State -2,Freeze4407698_explot]
type=removeexplod
ID=4407698
trigger1=anim!=7698&&anim!=7990&&anim!=7991&&anim!=9016&&anim!=9108097

[State -2,Freeze4417698]
type = Explod
triggerall = anim = 9108098
trigger1 = time =1 
ID=4417698
anim = 4417698
postype = P1
sprpriority=10
removetime =-2
bindtime=-1
ownpal = 1

[State -2,Freeze4417698_explot]
type=removeexplod
ID=4417698
trigger1=anim!=9108098

[State -2,Freeze4427698];KOȂ̂remove̕KvȂ
type = Explod
triggerall = anim = 9108099
trigger1 = numexplod(4427698)=0
ID=4427698
anim = 4427698
postype = P1
sprpriority=10
removetime =-1
bindtime=-1
ownpal = 1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////Ήꉉo
[State -2,17320_Stone_Plussnd]
type = PlaySnd
trigger1=anim=17321
trigger1=time=1||AnimElem=5||AnimElem=10||AnimElem=14
trigger2=anim=17320&&time=1
trigger3=anim=17323&&animelem=10
trigger4=anim=17323&&time=1
value = 17320,0

[State -2,17320_StoneKO]
type=ChangeAnim
trigger1=anim=17320
trigger1=matchover
trigger1=Lose
value=17323

[State -2,17322]
type = PlaySnd
trigger1=anim=17322&&AnimElem=2
value = 15952,50

[State -2,17322]
type = PlaySnd
trigger1=anim=17322&&AnimElem=6
trigger2=anim=17323&&animelem=2
value = 3,10

[State -2,17322]
type = PlaySnd
trigger1=anim=17321&&AnimElem=2
value = 5000,0

[State -2,17322]
type = PlaySnd
trigger1=anim=17321&&AnimElem=14
value = 5000,1

[State -2,];encyou
type = AssertSpecial
trigger1 = anim = 17323
trigger1 = time < 800
flag = roundnotover

[State -2,17323_plus]
type = Explod
triggerall=anim=17323
trigger1 = animelem=2
anim = F2
postype = P1
sprpriority=5
bindtime=-1
pos= -6,-49
postype=p1
ownpal=1

[State -2,17323_plus]
type = Explod
triggerall=anim=17323
trigger1 = animelem=10
anim = F61
postype = P1
sprpriority=-2
bindtime=-1
postype=p1
ownpal=1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////֊؂ւ
[State -2,51231_KO_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51231
triggerAll=P2name="kuromaru"
trigger1 =(stateno=51219)&&time<=2
trigger1 =alive=0
value=4051231
IgnoreHitPause = 1
persistent = 1

[State 51232_KO_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51232
triggerAll=P2name="kuromaru"
trigger1 =(stateno=51220)&&time<=2
trigger1 =alive=0
value=4051232
IgnoreHitPause = 1
persistent = 1

[State 51233_KO_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51233
triggerAll=P2name="kuromaru"
trigger1 =(stateno=51221)&&time<=2
trigger1 =alive=0
value=4051233
IgnoreHitPause = 1
persistent = 1


[State -2,51231_R_Morrigan_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51231
triggerAll=P2name="Morrigan Aensland"
trigger1 =(stateno=47001)
value=4151231
IgnoreHitPause = 1
persistent = 1

[State 51232_R_Morrigan_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51232
triggerAll=P2name="Morrigan Aensland"
trigger1 =(stateno=47002)
value=4151232
IgnoreHitPause = 1
persistent = 1

[State 51233_R_Morrigan_changeanim]
type=ChangeAnim
triggerAll=numenemy
triggerAll=movetype=H&&anim=51233
triggerAll=P2name="Morrigan Aensland"
trigger1 =(stateno=47003)
value=4151233
IgnoreHitPause = 1
persistent = 1

[State -2,4051231_cutinPlus]
type = Explod
triggerall = anim = 4051231
trigger1 = numexplod(5123118452)
ID=5123118452
anim = 18452
facing=-1
postype = P1
pos=47,14
sprpriority = 5
removetime =-1
bindtime=1
ownpal = 1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////kuromaru_short}~KOo㏑
[State -2,kuromaru_mamiKO_overwrite];euNgK[
type = Explod
trigger1=alive=0&&P2name="kuromaru"
trigger1 = stateno=1735 && anim = 27319580
trigger1 = NumExplod(427319570) = 0
;trigger1=matchover
;trigger1=Lose
ID=427319570
anim = 427319570
sprpriority=4
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type=removeexplod
trigger1 = NumExplod(427319580) = 1
trigger1 = anim=29993 || anim=29994 || anim=29995 || anim=29996 || anim=91231
ID=427319570

[State -2,kuromaru_mamiKO_overwrite_bounsecut]
type=selfstate
trigger1 =alive=0&&P2name="kuromaru"
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 1
trigger1 = stateno!=5150
value=5150

[State -2,kuromaru_mamiKO_overwrite_{̏]
type=AssertSpecial
flag=invisible
trigger1=alive=0&&P2name="kuromaru"
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 1
gnorehitpause=1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall=NumExplod(427319570) = 1
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 0
ID=427319580
anim = 427319580
postype = P1
sprpriority=4
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall = NumExplod(427319580) = 1
trigger1 = NumExplod(427319579) = 0
ID=427319579
anim = 427319579
postype = P1
sprpriority=3
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall = NumExplod(427319580) = 1
trigger1 = NumExplod(427319581) = 0
ID=427319581
anim = 427319581
postype = P1
sprpriority=5
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall = NumExplod(427319580) = 1
trigger1 = NumExplod(427319582) = 0
ID=427319582
anim = 427319582
postype = P1
sprpriority=5
removetime =-1
bindtime=1
postype=p1

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall=alive=0&&P2name="kuromaru"
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 1
trigger1 = NumExplod(427320580) = 0
ID=427320580
anim = 427320580
postype = P1
sprpriority=3
removetime =-1
bindtime=1
postype=p1
ownpal=1
scale=0.5,0.5

[State -2,kuromaru_mamiKO_overwrite]
type = Explod
triggerall=alive=0&&P2name="kuromaru"
trigger1 = anim!=27319580 && anim!=91231
trigeer1 = anim!=29993 && anim!=29994 && anim!=29995 && anim!=29996
trigger1 = NumExplod(427319580) = 1
trigger1 = NumExplod(427320581) = 0
ID=427320581
anim = 427320581
postype = P1
sprpriority=8
removetime =-1
bindtime=1
postype=p1
ownpal=1
scale=0.5,0.5

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&time=1
value = 15952,60

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&time=34
value = 15952,103

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&time=57
value = 15952,4

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&(time-80)%32=1
value = 15952,104

[State -2,kuromaru_mamiKO_plussnd]
type = PlaySnd
triggerall = NumExplod(427319580) = 1
trigger1= anim!=27319580&&(time-80)%32=2
value = 15953,3

[State -2,];encyou
type = AssertSpecial
trigger1 = NumExplod(427319580) = 1
trigger1 = time < 800
flag = roundnotover

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////Minotaur
[State -2,minoend];b
type = PlaySnd
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=180
value = 9999,0

;ȍ~minoendstatesprpriority͋@\ĂȂAontopŏ㏑ɕׂĖ`

[State -2,explod_wi+QO]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436800) = 0
ID=4436800
pos = 0, 0
facing = 1
postype = left
scale = (GameWidth/669) , (GameHeight/376)
bindtime = -1
removetime=-1
sprpriority=20
anim=4436800
ontop = 1

[State -2,explod_tbV]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436802) = 0
ID=4436802
pos = 0, 0
facing = 1
postype = left
scale = (GameWidth/669) , (GameHeight/376)
bindtime = -1
removetime=-1
sprpriority=31
anim=4436802
ontop = 1

[State -2,explod_n{]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4407312) = 0
ID=4407312
pos = (GameWidth/2), (GameHeight-40)
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=33
anim=4407312
ontop = 1

[State -2,explod_~m{]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4401612) = 0
ID=4401612
pos = (GameWidth/2), (GameHeight-40)
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=35
anim=4401612
ontop = 1


[State -2,explod_{]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4442217) = 0
ID=44422172
pos = (GameWidth/2), (GameHeight-40)
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=34
anim=4442217
ontop = 1

[State -2,explod_nr]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4407317) = 0
ID=4407317
pos = (GameWidth/2), (GameHeight-40)
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=35
anim=4407317
ontop = 1


[State -2,explod_~mr]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4401652) = 0
ID=4401652
pos = (GameWidth/2), (GameHeight-40)
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=37
anim=4401652
ontop = 1

[State -2,explod_{̑O]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4442212) = 0
ID=4442212
pos = (GameWidth/2), (GameHeight-40)
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=36
anim=4442212
ontop = 1

[State -2,explod_QOO]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436801) = 0
ID=4436801
pos = 0, 0
facing = 1
postype = left
scale = (GameWidth/669) , (GameHeight/376)
bindtime = -1
removetime=-1
sprpriority=30
anim=4436801
ontop = 1

[State -2,explod_pic]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436805) = 0
ID=4436805
pos = 0, 0
scale = (GameWidth/669) , (GameWidth/669)
facing = 1
postype = left
bindtime = -1
removetime=-1
sprpriority=40
anim=4436805
ontop = 1

[State -2,explod_rec]
type=explod
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = time=280
trigger1 = NumExplod(4436810) = 0
ID=4436810
pos = 0, 0
facing = 1
postype = left
scale = (GameWidth/669) , (GameHeight/376)
bindtime = -1
removetime=-1
sprpriority=40
anim=4436810
ontop = 1

[State -2,minoend];bsXg
type = PlaySnd
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = (time-280)%30=1
value = 4228,21+ (Random % 3)
channel = 0

[State -2,minoend];bsXg
type = PlaySnd
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = (time-292)%30=1
value = 15952,7
channel = 1

[State -2,minoend];Vb^[
type = PlaySnd
trigger1=stateno=4021&&P2name="Minotaur"
trigger1=matchover
trigger1=Lose
trigger1 = (time-280)%40=1
value = 15952,65
channel = 2


;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////orc݂邵
[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=82140&&movetype=H&&anim=82153
trigger1=P2name="orc"
value=182153

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=82141&&movetype=H&&anim=82153
trigger1=P2name="orc"
value=182153

[State 82141, 1];ėpAj̎ǉōȂ
type = veladd
trigger1=numenemy
trigger1=stateno=82141&&movetype=H
trigger1=P2name="orc"
y = -.07

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=82143&&movetype=H&&anim=82154
trigger1=P2name="orc"
value=182154


[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13805&&movetype=H&&anim=13805
trigger1=P2name="orc"
value=113805

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13808&&movetype=H&&anim=13808
trigger1=P2name="orc"
value=113808

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13816&&movetype=H&&anim=13816
trigger1=P2name="orc"
value=113816

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13817&&movetype=H&&anim=13817
trigger1=P2name="orc"
value=113817

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=23867&&movetype=H&&anim=23867
trigger1=P2name="orc"
value=123867

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13847&&movetype=H&&anim=13847
trigger1=P2name="orc"
value=113847

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13804&&movetype=H&&anim=13804
trigger1=P2name="orc"
value=113804

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13809&&movetype=H&&anim=13809
trigger1=P2name="orc"
value=113809

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13829&&movetype=H&&anim=13829
trigger1=P2name="orc"
value=113829

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13828&&movetype=H&&anim=13828
trigger1=P2name="orc"
value=113828

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13828&&movetype=H&&anim=13828
trigger1=P2name="orc"
value=113828

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13813&&movetype=H&&anim=13813
trigger1=P2name="orc"
value=113813

[State -2, a8];Super portrait
type = Explod
trigger1= (anim=113813)&&(stateno=13813)
Trigger1 = NumExplod(213813) = 0
trigger1=P2name="orc"
anim = 213813
ID = 213813
postype = p1
pos = 0,0
sprpriority = 1
;ontop = 1
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
[State -2];GtFNg
Type = RemoveExplod
Trigger1 = (anim != 113813)
Trigger1 = NumExplod(213813) = 1
IgnoreHitPause = 1
ID = 213813

[State -2,orc_tree]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=13811&&movetype=H&&anim=13811
trigger1=P2name="orc"
value=113811

[State -2, a8];Super portrait
type = Explod
trigger1= (anim=113811)&&(stateno=13811)
Trigger1 = NumExplod(213811) = 0
trigger1=P2name="orc"
anim = 213811
ID = 213811
postype = p1
pos = 0,0
sprpriority = 18
ontop = 1
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
[State -2];GtFNg
Type = RemoveExplod
Trigger1 = (anim != 113811)
Trigger1 = NumExplod(213811) = 1
IgnoreHitPause = 1
ID = 213811
;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////orc}Eg
[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=1541&&movetype=H&&anim=1541
trigger1=P2name="orc"
value=2541

[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=1542&&movetype=H&&anim=1542
trigger1=P2name="orc"
value=2542


[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=1543&&movetype=H&&anim=1543
trigger1=P2name="orc"
value=2543

[State -2,]
type=ChangeAnim
triggerAll=P2name="orc"
triggerAll=numenemy
trigger1=stateno=1544&&movetype=H&&anim=1544
value=2544


[State -2, a8];Super portrait
type = Explod
trigger1= (anim=2544)&&(stateno=1544)
Trigger1 = NumExplod(12554) = 0
trigger1=P2name="orc"
anim = 2554
ID = 12554
postype = p1
pos = 0,0
sprpriority = 10
;ontop = 1
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
[State -2];GtFNg
Type = RemoveExplod
Trigger1 = (stateno!=1544)
Trigger1 = NumExplod(12554) != 0
IgnoreHitPause = 1
ID = 12554



[State -2,]
type=ChangeAnim
triggerAll=P2name="orc"
triggerAll=numenemy
trigger1=stateno=1545&&movetype=H&&anim=1545
value=2545


[State -2];GtFNg
Type = RemoveExplod
triggerAll=P2name="orc"
Trigger1 = (stateno!=1545)
Trigger1 = NumExplod(12555) != 0
IgnoreHitPause = 1
ID = 12555
[State -2, a8];Super portrait
type = Explod
triggerAll=P2name="orc"
trigger1= (anim=2545)&&(stateno=1545)
Trigger1 = NumExplod(12555) = 0
anim = 2555
ID = 12555
postype = p1
pos = 0,0
sprpriority = 10
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////orcԂ

[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=6300&&movetype=H&&anim=6084
trigger1=P2name="orc"
value=6085

[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=6084&&movetype=H&&anim=6084
trigger1=P2name="orc"
value=6085

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////ryona_temjin
;ieWuobNu[J[vΉXe[g
[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=23501&&movetype=H&&anim=112605
trigger1=P2name="Temjin"
value=112606

;ieWu݁vΉXe[g
[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=23201&&movetype=H&&anim=112305
trigger1=P2name="Temjin"
value=112306

;ieWuvΉXe[g
[State -2,]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=23401&&movetype=H&&anim=112505
trigger1=P2name="Temjin"
value=112506


[State -2, a8];Super portrait
type = Explod
triggerAll=P2name="Temjin"
trigger1= (anim=112506)&&(stateno=23401)
Trigger1 = NumExplod(112507) = 0
Trigger1 = time > 15
anim = 112507
ID = 112507
postype = p1
pos = 0,0
sprpriority = 10
pausemovetime = -1
ownpal = 1              
bindtime = -1
;removetime = 200
persistent = 1
[State -2];GtFNg
Type = RemoveExplod
triggerAll=P2name="Temjin"
Trigger1 = (stateno!=23401)
Trigger1 = NumExplod(112507) != 0
IgnoreHitPause = 1
ID = 112507
;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////15600KX
[State -2, lfEffect_!?_15600_explod]
type = Explod
trigger1 = anim = 15600
trigger1 = time = 1
trigger1=P2name!="Psycho_Raper_Vega"
facing =facing
anim = 4018502
pos = -4,-85
postype = P1
sprpriority = 5
bindtime = -1
ownpal = 1
supermovetime = 99999999999999

[State -2, lfEffect_vM3/15600]
type = Explod
triggerall = anim = 15600
trigger1 = NumExplod(4018463) = 0
trigger1 = p2name !="Psycho_Raper_Vega"
id=4018463
anim = 4018463
pos = -3,-43
postype = P1
sprpriority = 3
removetime = -1
bindtime = -1
ownpal = 1
supermovetime = 99999999999999

[State -2,lfEffect_vM3_15600_explot]
type=removeexplod
ID=4018463
trigger1=anim!=15600

[State -2,tCOF⏕snd8]
type = PlaySnd
trigger1 = anim = 15910
trigger1 = stateno = 1812
trigger1 = (time-6)%36=0
value = 15952,8

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////s܂KOʏ
[State -2,s܂KO_L_{̏]
type=AssertSpecial
flag=invisible
triggerall=anim=27319568
trigger1=P2name="Abaoker"||P2name="orc"||P2name="Birdie"
trigger2=P2name="Morrigan Aensland"
trigger3=P2name="Ero Mizoguchi"
trigger4=P2name="DT_Berserker"
gnorehitpause=1

[State -2,s܂KO_e⏕]        
type = Explod
trigger1 = anim=27319568&&NumExplod(2731480) = 0
id = 2731480
sprpriority = 2
bindtime = -1
anim = 2731480
removetime = -1

[State -2,s܂KO_Abaoker]
type = Explod
trigger1=anim=27319568&&P2name="Abaoker"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731400) = 0
id = 2731400
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731400
removetime = -1

[State -2,s܂KO_orc]
type=Explod
trigger1=anim=27319568&&P2name="orc"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731400)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731401) = 0
id = 2731401
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731401
removetime = -1

[State -2,s܂KO_birdie]
type=explod
trigger1=anim=27319568&&P2name="Birdie"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731400)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731402) = 0
id = 2731402
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731402
removetime = -1

[State -2,s܂KO_R_Morrigan]
type=explod
trigger1=anim=27319568&&P2name="Morrigan Aensland"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731400)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731403) = 0
id = 2731403
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731403
removetime = -1

[State -2,s܂KO_R_Morrigan⏕]        
type = Explod
trigger1=anim=27319568&&P2name="Morrigan Aensland"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731400)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731503) = 0
id = 2731503
sprpriority = 6
postype=p1
scale = 0.5 , 0.5
bindtime = -1
anim = 2731503
removetime = -1

[State -2,s܂KO_Ero Mizoguchi]
type=explod
trigger1=anim=27319568&&P2name="Ero Mizoguchi"
trigger1=NumExplod(31260001)=0
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731400)=0
trigger1 = NumExplod(2731404) = 0
id = 2731404
sprpriority = 5
postype=p1
bindtime = -1
anim = 2731404
removetime = -1

[State -2,s܂KO_DT_Berserker] 
type = Explod
trigger1=anim=27319568&&P2name="DT_Berserker"
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731400) = 0
trigger1 = NumExplod(31260001) = 0
id = 31260001
sprpriority = 5
postype=p1
pos = -43,115
scale = 0.5 , 0.5
bindtime = -1
anim = 31260001
removetime = -1
[State -2,s܂KO_DT_Berserker] 
type = Explod
trigger1=anim=27319568&&P2name="DT_Berserker"
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731400) = 0
trigger1 = NumExplod(31260010) = 0
id = 31260010
sprpriority = 4
postype=p1
pos = -43,115
scale = 0.5 , 0.5
bindtime = -1
anim = 31260010
removetime = -1
[State -2,s܂KO_DT_Berserker] 
type = Explod
trigger1=anim=27319568&&P2name="DT_Berserker"
trigger1=NumExplod(2731401)=0||NumExplod(2731402)=0||NumExplod(2731403)=0||NumExplod(2731404)=0
trigger1 = NumExplod(2731400) = 0
trigger1 = NumExplod(31260011) = 0
id = 31260011
sprpriority = 6
postype=p1
pos = -43,115
scale = 0.5 , 0.5
bindtime = -1
anim = 31260011
removetime = -1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////s܂KO_o㏑
;winmugen gamewidth=320/height=230
[State -2,s܂KO_ėp_]        
type = Explod
trigger1 = stateno=3812&&alive=0
trigger1 = NumExplod(26604) = 0
id = 26604
sprpriority = 998
pos = 0, 0
postype = left
facing = 1
scale = (GameWidth/(669+310)) , (GameHeight/354)
bindtime = -1
anim = 6604
removetime = -1

[State -2,s܂KO_ėp_]        
type = Explod
trigger1 = stateno=3812&&alive=0
trigger1 = NumExplod(26615) = 0
id = 26615
sprpriority = 999
pos = 120, 85
postype = left
facing = 1
scale = 0.5 , 0.5
bindtime = -1
anim = 6615
removetime = -1

[State -2,s܂KO_ėp_wi]        
type = Explod
trigger1 = stateno=3812&&alive=0
trigger1 = NumExplod(26617) = 0
id = 26617
sprpriority = 2
pos = 0, 0
postype = left
facing = 1
scale = (GameHeight/376) , (GameHeight/376)
bindtime = -1
anim = 6617
removetime = -1
;(GameWidth/669) , (GameHeight/376)

;26604,26615,26617
[State -2, kuromaruO]
type = removeexplod
triggerall = anim =36800||anim =3000732
trigger1 = numexplod(26604)=1
ID=26604
[State -2, kuromaruO]
type = removeexplod
triggerall = anim =36800||anim =3000732
trigger1 = numexplod(26615)=1
ID=26615
[State -2, kuromaruO]
type = removeexplod
triggerall = anim =36800||anim =3000732
trigger1 = numexplod(26617)=1
ID=26617

[State -2,s܂KO_ėp&orc_wi⏕]        
type = Explod
trigger1 = alive=0
trigger1 = NumExplod(26617) = 1
trigger1 = NumExplod(26618) = 0
id = 26618
sprpriority = 10
pos = 0, 0
postype = left
facing = 1
scale = (GameHeight/376) , (GameHeight/376)
bindtime = -1
anim = 6618
removetime = -1


[State -2,s܂KO_orc_]        
type = Explod
trigger1 = stateno=3912&&alive=0
trigger1 = NumExplod(26604) = 0
id = 26604
sprpriority = 998
pos = 0, 0
postype = left
facing = 1
scale = (GameWidth/(669+310)) , (GameHeight/354)
bindtime = -1
anim = 6604
removetime = -1

[State -2,s܂KO_orc_]        
type = Explod
trigger1 = stateno=3912&&alive=0
trigger1 = NumExplod(26615) = 0
id = 26615
sprpriority = 999
pos = 120, 85
postype = left
facing = 1
scale = 0.5 , 0.5
bindtime = -1
anim = 6615
removetime = -1

[State -2,s܂KO_orc_wi]        
type = Explod
trigger1 = stateno=3912&&alive=0
trigger1 = NumExplod(26617) = 0
id = 26617
sprpriority = 2
pos = 0, 0
postype = left
facing = 1
scale = (GameHeight/376) , (GameHeight/376)
bindtime = -1
anim = 6617
removetime = -1

[State -2,s܂KO_R_Morrigan_]        
type = Explod
trigger1 = stateno=12169&&alive=0
trigger1 = NumExplod(26604) = 0
id = 26604
sprpriority = 998
pos = 0, 0
postype = left
facing = 1
scale = (GameWidth/(669+310)) , (GameHeight/354)
bindtime = -1
anim = 6604
removetime = -1

[State -2,s܂KO_R_Morrigan_]        
type = Explod
trigger1 = stateno=12169&&alive=0
trigger1 = NumExplod(26615) = 0
id = 26615
sprpriority = 999
pos = 120, 85
postype = left
facing = 1
scale = 0.5 , 0.5
bindtime = -1
anim = 6615
removetime = -1

[State -2,s܂KO_R_Morrigan_wi]        
type = Explod
trigger1 = stateno=12169&&alive=0
trigger1 = NumExplod(26617) = 0
id = 26617
sprpriority = 2
pos = 0, 0
postype = left
facing = 1
scale = (GameHeight/376) , (GameHeight/376)
bindtime = -1
anim = 6617
removetime = -1
;(GameWidth/669) , (GameHeight/376)


[State -2,s܂KO_KOh_]        
type = Explod
trigger1 = stateno=105151&&alive=0
trigger1 = NumExplod(26604) = 0
id = 26604
sprpriority = 998
pos = 0, 0
postype = left
facing = 1
scale = (GameWidth/(669+310)) , (GameHeight/354)
bindtime = -1
anim = 6604
removetime = -1

[State -2,s܂KO_KOh_]        
type = Explod
trigger1 = stateno=105151&&alive=0
trigger1 = NumExplod(26615) = 0
id = 26615
sprpriority = 999
pos = 120, 85
postype = left
facing = 1
scale = 0.5 , 0.5
bindtime = -1
anim = 6615
removetime = -1

[State -2,s܂KO_KOh_wi]        
type = Explod
trigger1 = stateno=105151&&alive=0
trigger1 = NumExplod(26617) = 0
id = 26617
sprpriority = 2
pos = 0, 0
postype = left
facing = 1
scale = (GameHeight/376) , (GameHeight/376)
bindtime = -1
anim = 6617
removetime = -1

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////enema_slimeƎΉ

[State -2,enemas_EKO]
;state1082 anim1082
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1082&&anim=1082
value=971082

[State -2,enemas_EKO_explod]
;state1082 anim1082 msprprio-10?
type=explod
trigger1=P2name="EnemaSlime"
trigger1=stateno=1082&&anim=971082&&time=1
ID=981082
postype=P1
removetime=-2
removeongethit=0
ignorehitpause=1
sprpriority=-11
anim=981082
bindtime=-1

[State -2,enemas_EKO__explot]
type=removeexplod
ID=981082
trigger1=anim!=971082

[State -2,enemas_]
;state1282 anim1082
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1282&&anim=1082
value=971082

[State -2,enemas_t]
;state1706 anim1706
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1706&&anim=1706
value=971706

[State -2,enemas_p]
;state1720 anim1720
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1720&&anim=1720
value=971720

[State -2,enemas_3A]
;state1202 anim1232
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1202&&anim=1232
value=971232

[State -2,enemas_3A2]
;state1202 anim1202
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1202&&anim=1202
value=971202

[State -2,enemas_3A㊬]
;state1202 anim5300
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1202&&anim=5300
value=975301

;[State -2,enemas_3A?]
;;state1212 anim1212

;[State -2,enemas_1221]
;;state1222 anim1222

[State -2,enemas_1231]
;state1232 anim1232
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1232&&anim=1232
value=971232

;[State -2,enemas_1001HIT]
;;state1002 anim1002

;[State -2,enemas__E]
;;state1005 anim5950>1005

[State -2,enemas_1011HIT]
;state1012 anim1012
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1012&&anim=1012
value=971012

;[State -2,enemas_1111HIT]
;;state1112 anim1112

[State -2,enemas_1121(1111E)]
;state1122 anim1122
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1122&&anim=1122
value=971122

[State -2,enemas_1121(1111E)_explod]
;state1122 anim1122 msprprio-10
type=explod
trigger1=P2name="EnemaSlime"
trigger1=stateno=1122&&anim=971122&&time=1
ID=981122
postype=P1
removetime=-2
removeongethit=0
ignorehitpause=1
sprpriority=-11
anim=981122
bindtime=-1

[State -2,enemas_1121(1111E)__explot]
type=removeexplod
ID=981122
trigger1=anim!=971122

;[State -2,enemas_֑啬o(ፂx)]
;;state2530 anim2530

;[State -2,enemas_֑啬o(x)]
;;state2550 anim2550

[State -2,enemas_E]
;state2002 anim2002
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2002&&anim=2002
value=972002

[State -2,enemas_E_explod]
type=explod
trigger1=P2name="EnemaSlime"
trigger1=stateno=2002&&anim=972002&&time=1
ID=982002
postype=P1
removetime=-2
removeongethit=0
ignorehitpause=1
sprpriority=-11
anim=982002
bindtime=-1

[State -2,enemas_E__explot]
type=removeexplod
ID=982002
trigger1=anim!=972002

[State -2,enemas_E㊬]
;state2002 anim5300
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2002&&anim=5300
value=975300

[State -2,enemas_E2]
;state2202 anim2002
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2202&&anim=2002
value=972002

[State -2,enemas_E㊬2]
;state2202 anim5300
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2202&&anim=5300
value=975300

[State -2,enemas_ֈNO2]
;state2102 anim2102
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2102&&anim=2102
value=972102

[State -2,enemas_ֈNO3]
;state2202 anim2202
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2202&&anim=2202
value=972202

[State -2,enemas_ֈNO3_explod]
type=explod
trigger1=P2name="EnemaSlime"
trigger1=stateno=2202&&anim=972202&&time=1
ID=982202
postype=P1
removetime=-2
removeongethit=0
ignorehitpause=1
sprpriority=-11
anim=982202
bindtime=-1

[State -2,enemas_ֈNO3_explod]
type=removeexplod
ID=982202
trigger1=anim!=972202

[State -2,enemas_ ɉ]
;state2310 anim2302
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2310&&anim=2302
value=972302

[State -2,enemas_ ɉ_explod]
type=explod
ID=972302
postype=P1
shadow=-1
removetime=-2
removeongethit=1
ignorehitpause=1
sprpriority=-11
trigger1=stateno=2310&&movetype=H&&anim=972302&&time=1
trigger1=P2name="EnemaSlime"
anim=972302
bindtime=-1

[State -2,enemas_ ɉ_explot]
type=removeexplod
ID=972302
trigger1=P2name="EnemaSlime"
trigger1=stateno!=2310&&movetype=H

[State -2,enemas_ ɉ_{̏]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno=2310&&movetype=H&&anim=972302&&time>=1
trigger1=P2name="EnemaSlime"

[State -2,enemas_ ɉ_e]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno=2310&&movetype=H&&anim=972302&&time>=1
trigger1=P2name="EnemaSlime"

[State -2,enemas_ Z]
;state2320 anim2303
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=2320&&anim=2303
value=972303
;ÁA

[State -2,enemas_ Z_explod]
type=explod
ID=972303
postype=P1
shadow=-1
removetime=-2
removeongethit=1
ignorehitpause=1
sprpriority=-11
trigger1=stateno=2320&&movetype=H&&anim=972303&&time=1
trigger1=P2name="EnemaSlime"
anim=972303
bindtime=-1

[State -2,enemas_ Z_explot]
type=removeexplod
ID=972303
trigger1=P2name="EnemaSlime"
trigger1=stateno!=2320&&movetype=H

[State -2,enemas_ Z_{̏]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno=2320&&movetype=H&&anim=972303&&time>=1
trigger1=P2name="EnemaSlime"

[State -2,enemas_ Z_e]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno=2320&&movetype=H&&anim=972303&&time>=1
trigger1=P2name="EnemaSlime"

[State -2,enemas_EP[X]
;state1232 anim1232
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=1232&&anim=1232
value=971232

[State -2,enemas_KO_E]
;state5150 anim5150
type=ChangeAnim
trigger1=P2name="EnemaSlime"
trigger1=stateno=5150&&anim=5150
trigger1=matchover
trigger1=Lose
value=366990

[State -2,];encyou
type = AssertSpecial
trigger1 = anim = 366990
trigger1 = time < 400
flag = roundnotover

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////kuromaru_plus̑A˂グOʓƎΉ~
;[State -2,˂グ_explod]
;type=explod
;ID=1180130
;postype=P1
;removetime=-2
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6216&&anim=180130&&time=1
;anim=1180130

;[State -2,˂グ_explod]
;type=explod
;ID=11801301
;postype=P1
;removetime=-2
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6216&&anim=180130&&time=5
;anim=1180130

;[State -2,˂グ_explot]
;type=removeexplod
;ID=1180130
;trigger1=anim!=180130

;[State -2,˂グ_explot]
;type=removeexplod
;ID=11801301
;trigger1=anim!=180130

;[State -2,˂グ_explod]
;type=explod
;ID=1180131
;postype=P1
;removetime=-1
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6217&&anim=180131&&time=1
;anim=1180131

;[State -2,˂グ_explot]
;type=removeexplod
;ID=1180131
;trigger1=anim!=180131

;[State -2,˂グ_explod]
;type=explod
;ID=1180132
;postype=P1
;removetime=-1
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6218&&anim=180132&&time=1
;anim=1180132

;[State -2,˂グ_explot]
;type=removeexplod
;ID=1180132
;trigger1=anim!=180132

;[State -2,˂グ_explod]
;type=explod
;ID=1180133
;postype=P1
;removetime=-1
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6219&&anim=180133&&time=1
;anim=1180133

;[State -2,˂グ_explot]
;type=removeexplod
;ID=1180133
;trigger1=anim!=180133

;[State -2,˂グ_explod]
;type=explod
;ID=1180134
;postype=P1
;removetime=-1
;removeongethit=0
;ignorehitpause=1
;sprpriority=10
;ontop=1
;trigger1=stateno=6220&&anim=180134&&time=1
;anim=1180134

;[State -2,˂グ_explot]
;type=removeexplod
;ID=1180134
;trigger1=anim!=180134

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////slime_plusߐHKO
[State -2,slime_plusߐHÓ]]
type = AllPalfx
trigger1 = Anim = 115040
trigger1 = AnimElem = 4
add = 0,0,0
sinadd = -255, -255, -255 ,320
time = 80

[State -2,slime_plusߐHÓ]]
type = EnvColor
trigger1 = Anim = 115040
trigger1 = AnimElem = 7,30
value = 0,0,0
time = 80

[State -2,slime_plusߐHÓ]]
type = AllPalfx
trigger1 = Anim = 115040
trigger1 = AnimElem = 7,30
add = -255, -255, -255
sinadd = 255, 255, 255 ,320
time = 80

[State -2,slime_explod]
type=explod
trigger1=anim=115040
trigger1=AnimElem=16
ID=115041
postype=P1
shadow=-1
sprpriority=10
removetime=-1
removeongethit=1
ignorehitpause=1
anim=115041

[State -2,];encyou
type = AssertSpecial
trigger1 = anim = 115040
trigger1 = time < 1000
flag = roundnotover

;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////nikumushił邩ȑΉ
[State -2,NIKUMUSHI]
type=ChangeAnim
trigger1=numenemy
trigger1=movetype=H&&anim=6621
trigger1=P2name="NIKU"
value=3156621


;-----------------------------------------------------------------
;////////////////////////////////////////////////////////////PRVegaTCRVbgҋ@Ή
[State -2,PRVegan]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=2105&&movetype=H&&time<=1
trigger1=P2name="Psycho_Raper_Vega"
value=336850

[State -2,PRVegan_explod]
type=explod
ID=336851
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2105&&movetype=H&&anim=336850&&time=1
trigger1=P2name="Psycho_Raper_Vega"
anim=336851

[State -2,PRVegan_explot]
type=removeexplod
ID=336851
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2105&&movetype=H

[State -2,PRVegan_{̏]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno=2105&&movetype=H&&anim=336850&&time>=2
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVegan_e]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno=2105&&movetype=H&&anim=336850&&time>=2
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVega]
type=ChangeAnim
trigger1=numenemy
trigger1=stateno=2106&&movetype=H&&time<=1
trigger1=P2name="Psycho_Raper_Vega"
value=336852

[State -2,PRVega_explod]
type=explod
ID=336852
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2106&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336852

[State -2,PRVega_{̏]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno=2106&&movetype=H
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVega_e]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno=2106&&movetype=H
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVega_explot]
type=removeexplod
ID=336852
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2106&&movetype=H

[State -2,PRVegaɌq_explod]
type=explod
ID=336853
postype=P1
shadow=-1
ignorehitpause=1
trigger1=stateno=2105&&anim=336850&&animelem=10
trigger1=P2name="Psycho_Raper_Vega"
anim=336853

[State -2,PRVegaҋ@_{̏L]
type=AssertSpecial
flag=invisible
ignorehitpause=1
trigger1=stateno>=2400&&stateno<=2403&&movetype=H
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVegaҋ@_eL]
type=AssertSpecial
flag=noshadow
ignorehitpause=1
trigger1=stateno>=2400&&stateno<=2403&&movetype=H
trigger1=P2name="Psycho_Raper_Vega"

[State -2,PRVegaҋ@_explot]
type=removeexplod
ID=336855
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno<=2399||stateno>=2404&&movetype=H

[State -2,PRVega18300_explod]
type=explod
ID=336855
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2400&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336855

[State -2,PRVega18300_explot]
type=removeexplod
ID=336855
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2400&&movetype=H

;:StB
[State -2,PRVega18300snd17]
type = PlaySnd
triggerall = stateno=2400
trigger1 = time%24=16
trigger1=P2name="Psycho_Raper_Vega"
value = 15952,17

[State -2,PRVega19230_explod]
type=explod
ID=336856
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2401&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336856

[State -2,PRVega19230_explot]
type=removeexplod
ID=336856
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2401&&movetype=H

[State -2,PRVega11_explod]
type=explod
ID=336857
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2402&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336857

[State -2,PRVega11_explot]
type=removeexplod
ID=336857
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2402&&movetype=H

[State -2,PRVega15600_explod]
type=explod
ID=336858
postype=P1
shadow=-1
removetime=-1
removeongethit=1
ignorehitpause=1
trigger1=stateno=2403&&movetype=H&&time=0
trigger1=P2name="Psycho_Raper_Vega"
anim=336858

[State -2,PRVega15600_explot]
type=removeexplod
ID=336858
trigger1=P2name="Psycho_Raper_Vega"
trigger1=stateno!=2403&&movetype=H

;:ȂȂ
[State -2,PRVega⏕snd]
type = PlaySnd
trigger1 = anim = 336850
trigger1 = AnimElem = 3
tirgger2 = anim=25189&&AnimElem=12
value = 25189,1


;=================================================================
;////////////////////////////////////////////////////////////ǂΉ
[State -2,nikukabeO]
type=explod
trigger1=stateno=2027&&movetype=H&&time=0
;nikukabe͎gpexplod̐Ȃ葽̂ŁAsăXy[XmۂĂȂƌEŕ\łȂȂ͗l
trigger1=P2name="nikukabe"
anim=17101
ID=17101
pos = 0,0
ownpal=1
postype=p1
removetime=9999
sprpriority=4
bindtime=9999
ignorehitpause=1

[State -2,nikukabeO_explot]
type=removeexplod
ID=17101
trigger1=P2name="nikukabe"
trigger1=stateno=2027&&movetype=H&&time>=512

[State -2,nikukabesnd]
type = PlaySnd
trigger1=stateno=2027&&movetype=H
trigger1=P2name="nikukabe"
trigger1=time>=120&&time<=512&&(time-131)%18=0
channel=0
value = 5000,0+(Random%3)

[State -2,nikukabesnd]
type = PlaySnd
trigger1=stateno=2027&&movetype=H
trigger1=P2name="nikukabe"
trigger1=time>=120&&time<=512&&(time-132)%18=0
channel=0
value = 4218,21+(Random%5)

[State -2,nikukabesnd]
type = PlaySnd
trigger1=stateno=5150&&movetype=H
trigger1=P2name="nikukabe"
trigger1=time%72=0
trigger1=matchover
trigger1=Lose
channel=0
volume=10
FreqMul=1.2
LowPriority=1
value = 4228,21+(Random%3)

[State -2,nikukabeMatchKO]
type = AssertSpecial
trigger1=stateno=5150&&movetype=H
trigger1=P2name="nikukabe"
trigger1=matchover
trigger1=Lose
trigger1 = time = [0,1000] 
flag = roundnotover

;=================================================================
;////////////////////////////////////////////////////////////ߐHKO
[State -2,ߐHKO]
type = AssertSpecial
triggerall = anim = 15952
trigger1 = time = [0,12000] 
flag = roundnotover

;:ʂł
[State -2,ߐHKOsnd20]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 74
value = 15952,20

;:
[State -2,ߐHKOsnd21]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 127
value = 15952,21
channel = 1

;:
[State -2,ߐHKOsnd12]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 58
value = 15952,12

;:
[State -2,ߐHKOsnd18]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 120
value = 15952,18

;:
[State -2,ߐHKOsnd14]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 289
value = 15952,14

;:b
[State -2,ߐHKOsnd10]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 130
trigger2 = AnimElem = 320
trigger3 = AnimElem = 91
value = 15952,10
channel = 1

;:
[State -2,ߐHKOsnd23]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 168
;trigger2 = AnimElem = 257
;trigger3 = AnimElem = 265
value = 15952,23
channel = 1

;:b
[State -2,ߐHKOsnd11]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 107
;trigger2 = AnimElem = 275
value = 15952,11

;:͂݉
[State -2,ߐHKOsnd0]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 14
value = 15952,0

;:͂
[State -2,ߐHKOsnd1]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 19
trigger2 = AnimElem = 35
trigger3 = AnimElem = 39
value = 15952,1

;:nj
[State -2,ߐHKOsnd2]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 45
value = 15952,2

;:ۂ
[State -2,ߐHKOsnd5]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 64
trigger2 = AnimElem = 66
trigger3 = AnimElem = 68
trigger4 = AnimElem = 70
trigger5 = AnimElem = 72
value = 15952,5

;:uX
[State -2,ߐHKOsnd3]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 83
value = 15952,3

;:uX
[State -2,ߐHKOsnd4]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 97
value = 15952,4

;:ˏo
[State -2,ߐHKOsnd8]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 257
trigger2 = AnimElem = 265
trigger3 = AnimElem = 275
value = 15952,8

;:ݍ
[State -2,ߐHKOsnd9]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 298
trigger2 = AnimElem = 303
value = 15952,9

;:ݍ2
;[State -2,ߐHKOsnd6]
;type = PlaySnd
;triggerall = anim = 15952
;trigger1 = AnimElem = 303
;value = 15952,6

;:n@n@
[State -2,ߐHKOsnd13]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 313
value = 15952,13
channel = 1

;:Stzutyu
[State -2,ߐHKOsnd7]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 168
trigger2 = (AnimElem = 177)||(AnimElem = 183)||(AnimElem = 189)||(AnimElem = 195)
trigger3 = (AnimElem = 201)||(AnimElem = 207)||(AnimElem = 213)||(AnimElem = 219)
trigger4 = AnimElem = 225
trigger5 = (AnimElem = 229)||(AnimElem = 233)||(AnimElem = 237)||(AnimElem = 241)
trigger6 = (AnimElem = 245)||(AnimElem = 249)||(AnimElem = 253)||(AnimElem = 273)
value = 15952,7

;:StB
[State -2,ߐHKOsnd17]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 174
trigger2 = (AnimElem = 180)||(AnimElem = 186)||(AnimElem = 192)||(AnimElem = 198)
trigger3 = (AnimElem = 204)||(AnimElem = 210)||(AnimElem = 216)||(AnimElem = 222)
trigger4 = AnimElem = 228
;trigger5 = (AnimElem = 232)||(AnimElem = 236)||(AnimElem = 240)||(AnimElem = 244)
;trigger6 = (AnimElem = 246)||(AnimElem = 250)||(AnimElem = 272)||(AnimElem = 285)
value = 15952,17

;:`
[State -2,ߐHKOsnd15]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 287
trigger2 = AnimElem = 156
trigger3 = AnimElem = 158
trigger4 = AnimElem = 160
trigger5 = AnimElem = 162
trigger6 = AnimElem = 164
value = 15952,15
volume = -800

;:y
[State -2,ߐHKOsnd16]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 131
trigger2 = AnimElem = 137
trigger3 = AnimElem = 143
trigger4 = AnimElem = 149
trigger5 = AnimElem = 155
trigger6 = AnimElem = 296
value = 15952,16

:zt
[State -2,ߐHKOsnd33]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 286
value = 15952,33
volume = -800

;:`
[State -2,ߐHKOsnd19]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 122
value = 15952,19

;:[vA
[State -2,ߐHKOsnd50]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 57
trigger2 = AnimElem = 10
value = 15952,50

;:[vB
[State -2,ߐHKOsnd51]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 79
value = 15952,51

;:kuromaru΂
[State -2,ߐHKOsnd52]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElem = 116
trigger2 = AnimElem = 314
value = 15952,52

;:kuromaru΂
[State -2,ߐHKOsnd53]
type = PlaySnd
triggerall = anim = 15952
trigger1 = AnimElemTime(313) = 10
value = 15952,53

;=================================================================
;////////////////////////////////////////////////////////////XpLOKO
;>>XpLO_[WȊOKOɂȂƏ肭\Ȃ悤ł

[State -2,oX^[SPAKOԉ]
type = AssertSpecial
trigger1 = anim = 15902
trigger1 = time < 3000
flag = roundnotover

[State -2,oX^[SPAKOnokosnd ]
type = AssertSpecial
trigger1 = anim = 15902
flag = nokosnd

[State -2,oX^[SPAKOO ]
type = Explod
triggerall = alive = 0
trigger1 = (anim = 15902)&&(time = 0)
anim = 75922
shadow = -1

;:nj
[State -2,SPAKOsnd2]
type = PlaySnd
triggerall = alive = 0
trigger1 = (anim = 15902)&&(time = 430)
value = 15952,2


[State -2,oX^[SPAKO㔼 ]
type = Explod
triggerall = alive = 0
trigger1 = (anim = 15902)&&(time = 888)
anim = 75923
shadow = -1
RemoveTime = -1

;=================================================================


;=================================================================
;////////////////////////////////////////////////////////////nǉʉ
;tFtBjbVA
;[State -2,FFsnd10]
;type = PlaySnd
;triggerall = anim = 16008
;trigger1 = AnimElem = 8
;trigger2 = AnimElem = 10
;value = 15952,10

;tFtBjbVA
[State -2,FFsnd10]
type = PlaySnd
;trigger1 = anim = 16008
;trigger1 = time=3
trigger1 = anim = 180434
trigger1 = AnimElem = 50
;trigger3 = anim = 36899
;trigger3 = time=3
value = 15952,10

;tFtBjbVFlyingFF
[State -2,FFsnd9]
type = PlaySnd
triggerall = anim = 16008
trigger1 = AnimElem = 12
value = 15952,9

;tFtBjbVMinoFF
[State -2,FFsnd9]
type = PlaySnd
triggerall = anim = 36899
trigger1 = AnimElem = 12
value = 15952,9

;tFtBjbVbirdie
[State -2,FFsnd9]
type = PlaySnd
triggerall = anim = 180434
trigger1 = AnimElem = 49 ||AnimElem = 51||AnimElem = 17||AnimElem = 33
value = 15952,9

;=================================================================
;////////////////////////////////////////////////////////////PRVegaΉ+Effect
;>>؂ւĂ̂ŏ肭qꂸF``Ă܂
;-----------------------------------
;PRVega

[State -2, PRVegaa]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36836
value = 336836

[State -2, PRVegaa]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36837
value = 336837

[State -2, PRVegaa]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36838
value = 336838

[State -2, PRVegaa]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36839
value = 336839

;---
[State -2, lfEffectn[gS1_Explod]
type = Explod
trigger1 = anim = 336836
trigger1 = animelem = 3
facing =-1
anim = 4018471
pos = -15,-60
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffectn[gS3_Explod]
type = Explod
trigger1 = anim = 336837
trigger1 = animelem = 3
facing =-1
anim = 4018473
pos = -15,-60
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffectn[gL2_Explod]
type = Explod
trigger1 = anim = 336838
trigger1 = animelem = 3
facing =-1
anim = 4018452
pos = -15,-60
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffectnei_Explod]
type = Explod
trigger1 = anim = 336839
trigger1 = animelem = 3
facing =facing
ID = 4018500
anim = 4018500
pos = -15,-60
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffectrbN2_Explod]
type = Explod
trigger1 = anim = 336839
trigger1 = animelem = 8
facing =facing
ID = 4018502
anim = 4018502
pos = -15,-60
postype = P1
sprpriority = 5
ownpal = 1
;-----------------------------------
;PRVegaR

[State -2, PRVegab]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36636
value = 336636

[State -2, PRVegab]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36637
value = 336637

[State -2, PRVegab]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36638
value = 336638

[State -2, PRVegab]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36639
value = 336639

;---
[State -2, lfEffectn[gS1_Explod]
type = Explod
trigger1 = anim = 336636
trigger1 = animelem = 2
anim = 4018471
pos = 3,-30
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffectn[gS3_Explod]
type = Explod
trigger1 = anim = 336637
trigger1 = animelem = 2
anim = 4018473
pos = 3,-30
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffectn[gL2_Explod]
type = Explod
trigger1 = anim = 336638
trigger1 = animelem = 2
ID = 4018452
anim = 4018452
pos = 3,-30
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffect?_Explod]
type = Explod
trigger1 = anim = 336639
trigger1 = animelem = 3
facing =facing
ID = 4018500
anim = 4018500
pos = 3,-30
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffect!2_Explod]
type = Explod
trigger1 = anim = 336639
trigger1 = animelem = 12
facing=facing
ID = 4018502
anim = 4018502
pos = 3,-30
postype = P1
sprpriority = 5
ownpal = 1
;-----------------------------------
;PRVegaobN

[State -2, PRVegax]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36816
value = 336816

[State -2, PRVegax]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36817
value = 336817

[State -2, PRVegax]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36818
value = 336818

[State -2, PRVegax]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36819
value = 336819


;---
[State -2, lfEffectn[gS1_Explod]
type = Explod
trigger1 = anim = 336816
trigger1 = animelem = 2
facing =-1
anim = 4018471
pos = -29,-35
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffectn[gS3_Explod]
type = Explod
trigger1 = anim = 336817
trigger1 = animelem = 2
facing =-1
anim = 4018473
pos = -29,-35
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffectn[gL2_Explod]
type = Explod
trigger1 = anim = 336818
trigger1 = animelem = 3
facing =-1
ID = 4018452
anim = 4018452
pos = -29,-35
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffectnei_Explod]
type = Explod
trigger1 = anim = 336819
trigger1 = animelem = 3
facing =facing
ID = 4018500
anim = 4018500
pos = -29,-35
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffectrbN2_Explod]
type = Explod
trigger1 = anim = 336819
trigger1 = animelem = 9
facing =facing
ID = 4018502
anim = 4018502
pos = -29,-35
postype = P1
sprpriority = 5
ownpal = 1
;-----------------------------------
;PRVegaw


[State -2, PRVegay]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36846
value = 336846

[State -2, PRVegay]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36847
value = 336847

[State -2, PRVegay]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36848
value = 336848

[State -2, PRVegay]
type =  ChangeAnim
triggerall = P2Name = "Psycho_Raper_Vega"
trigger1 = anim = 36849
value = 336849

;---
[State -2, lfEffectn[gS1_Explod]
type = Explod
trigger1 = anim = 336846
trigger1 = animelem = 3
facing =-1
anim = 4018471
pos = -9,-50
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffectn[gS3_Explod]
type = Explod
trigger1 = anim = 336847
trigger1 = animelem = 3
facing =-1
anim = 4018473
pos = -9,-50
postype = P1
sprpriority = 7
ownpal = 1

[State -2, lfEffectn[gL2_Explod]
type = Explod
trigger1 = anim = 336848
trigger1 = animelem = 3
facing =-1
ID = 4018452
anim = 4018452
pos = -9,-50
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffectnei_Explod]
type = Explod
trigger1 = anim = 336849
trigger1 = animelem = 3
facing =facing
ID = 4018500
anim = 4018500
pos = -9,-50
postype = P1
sprpriority = 5
ownpal = 1

[State -2, lfEffectrbN2_Explod]
type = Explod
trigger1 = anim = 336849
trigger1 = animelem = 8
facing =facing
ID = 4018502
anim = 4018502
pos = -9,-50
postype = P1
sprpriority = 5
ownpal = 1

;=================================================================

;
; AIXg[[pXy
;
[State -2,~Story Mode~]
Type     = VarSet
Trigger1 = TeamMode = Single
Trigger1 = Var(58) = 0
Trigger1 = AIlevel > 6
V        = 58
Value    = 0	    ; 1`3ȊOŎgpȂ

[State -2,~Ó]p~]
Type     = VarSet
Trigger1 = RoundState <= 1
Trigger1 = Var(59) != 0 && Var(58) >= 2 && Var(5) = 0
V        = 5
Value    = 1

[State -2,~Ó]p~]
Type     = VarSet
Trigger1 = Var(59) != 0 && Var(58) >= 2 && Var(53) = 1 && Var(5) = 1
FV       = 5
Value    = 9999

[State -2,~^CJE^[~~]
Type     = AssertSpecial
Trigger1 = Var(59) != 0 && Var(53) = 1
Flag     = TimerFreeze
IgnoreHitPause = 1

[State -2,~G~]
Type     = NotHitBy
Trigger1 = (MoveType = H) && StateNo = [5000,5299]
Trigger1 = Life <= 400 && Var(59) != 0 && Var(58) >= 1 && Var(58) <= 3 && Var(53) = 1
Value    = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP
Time     = 1

[State -2,~~]
Type     = HitFallSet
Trigger1 = (MoveType = H) && StateNo = [5000,5299]
Trigger1 = Life <= 400 && Var(59) != 0 && Var(58) >= 1 && Var(58) <= 3 && Var(53) = 1
Value    = 1

[State -2,~ ~]
Type     = HitFallSet
Trigger1 = Life <= 400 && Var(59) != 0 && Var(58) >= 1 && Var(58) <= 3 && Var(53) = 1
Value    = 1
[State -2,~ J[h錾~]
Type     = ChangeState
Trigger1 = StateNo = 5120 && RoundState = 2
Trigger1 = Life <= 400 && Var(59) != 0 && Var(58) >= 1 && Var(58) <= 3 && Var(53) = 1
Value    = 901
Ctrl     = 0
;
; ꃂ[hF
;
[State -2,~Ⴄ̂~]
Type     = VarSet
Trigger1 = PalNo = [1,6]
V        = 57
Value    = 0

[State -2,~Ⴄ̂~]
Type     = VarSet
Trigger1 = PalNo = [7,12]
V        = 57
Value    = 1
;
; iCt̎ct܂A܂
;
[State -2,~t܂~]
Type     = VarSet
Trigger1 = 1
V        = 56
Value    = 1	    ; 1ŕt܂
;
; ̌AArVXWbN  iCt{
;
[State -2,~܂~]
Type     = VarSet
Trigger1 = 1
V        = 55
Value    = 1	    ; 110{
;
; _EA␳
;
[State -2,~_EA␳(ꂪĂӖ͖)~]
Type     = VarSet
Trigger1 = FVar(20) <= 0.95
FV       = 20
Value    = FVar(20)
IgnoreHitPause = 1

[State -2,~g␳  vZ(΂Ȋł͂ȂƎv)~]
Type     = VarSet
Trigger1 = 1
FV       = 21
Value    = 0.4        ;ςƎԂтk񂾂`  -ŎԂт܂B
IgnoreHitPause = 1

[State -2,~␳߂Ki~]
Type     = VarSet
Trigger1 = P2MoveType != H
Trigger2 = (P2StateNo = [0,199]) || (P2StateNo = [5120,5159])
FV       = 20
Value    = 1
IgnoreHitPause = 1

[State -2,~␳lt]Ȃ悤~]
Type     = VarSet
Trigger1 = FVar(20) <= 0.000001
FV       = 20
Value    = 0.000001
IgnoreHitPause = 1
;
; 󒆃_bV
;
[State -2,~󒆃_bVł~]
Type     = VarSet
Trigger1 = Command != "holdz"
Trigger2 = Command != "holdfwd" && Command != "holdback"
V        = 2
Value    = 0

[State -2,~󒆃_bVłȂ~]
Type       = VarSet
TriggerAll = StateNo = 102 && AnimElem = 3,<= 0 || StateNo = 107 && AnimElem = 4,<= 0
Trigger1   = Command = "holdz" && Command = "holdfwd"
Trigger2   = Command = "holdz" && Command = "holdback"
V          = 2
Value      = 1
;
; ړNオ萧
;
[State -2,~Nオ~]
Type     = VarSet
Trigger1 = StateNo != [5030,5150]
V        = 6
Value    = 0

[State -2,~ړNオ~]
Type       = VarSet
TriggerAll = (StateNo = [5030,5150]) && (StateNo != 5120)
Trigger1   = Command = "a" || Command = "b" || Command = "c"
Trigger2   = Command = "x" || Command = "y" || Command = "z"
V          = 6
Value      = IfElse(Command = "holdfwd", 1, IfElse(Command = "holdback", -1, 0))
;
; uvCx[gXNEFAvEu̐Ev ݒ
;
[State -2,~~܂~]
Type     = Pause
Trigger1 = Var(31) = 1 || Var(31) = 3 || Var(31) = 11
Time     = 2
MoveTime = 2
IgnoreHitPause = 1
[State -2,~肾~]
Type     = Pause
Trigger1 = GameTime%2 = 0
Trigger1 = Var(31) = 2 || Var(31) = 4
Time     = 1
MoveTime = 1
;EndCmdBufTime = 1
IgnoreHitPause = 1

[State -2,~G~]
Type     = NotHitBy
Trigger1 = Var(31) = 1 || Var(31) = 3
Value    = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT
Time     = 1
IgnoreHitPause = 1

[State -2,~sp~]
Type     = VarSet
Trigger1 = Var(31) = 1 || Var(31) = 3
V        = 32
Value    = 1
[State -2,~sp~]
Type     = VarSet
Trigger1 = Var(31) != 1 && Var(31) != 3
V        = 32
Value    = 0

[State -2,~͏~]
Type     = VarAdd
Trigger1 = Var(31) = [1,4]
FV       = 4
Value    = IfElse(Var(31) = 3, -5, IfElse(Var(31) = 4, -4, -8))
[State -2,~񕜂܂ł̃^C~]
Type     = VarSet
Trigger1 = Var(31) = [1,4]
V        = 7
Value    = 40
;
; U̓Zbg
;
[State -2,~␳͕Ki~]
Type     = AttackMulSet
Trigger1 = 1
Value    = FVar(3)
IgnoreHitPause = 1

[State -2,~␳߂Ki~]
Type     = VarSet
Trigger1 = P2MoveType != H
Trigger2 = (P2StateNo = [0,199]) || (P2StateNo = [5120,5159])
FV       = 3
Value    = 1
IgnoreHitPause = 1

[State -2,~U͂t]Ȃ悤~]
Type     = VarSet
Trigger1 = FVar(3) <= 0.000001
FV       = 3
Value    = 0.000001
IgnoreHitPause = 1
;
; ̓Q[WE⏕W
;
[State -2,~wp~]
Type     = Helper
Trigger1 = NumHelper(9990) = 0
Stateno  = 9990
ID       = 9990
Name     = "Help"
OwnPal   = 1
Size.XScale = 1
Size.YScale = 1
SuperMoveTime = 999999999999999999999999999999999999999999999999999999999999999999999
PauseMoveTime = 999999999999999999999999999999999999999999999999999999999999999999999

[State -2,~MAX~]
Type     = VarSet
Trigger1 = RoundState <= 1
FV       = 4
Value    = 1000
IgnoreHitPause = 1
[State -2,~MAXȏɂȂւl~]
Type     = VarSet
Trigger1 = FVar(4) >= 1000
FV       = 4
Value    = 1000
IgnoreHitPause = 1
[State -2,~͌ĂƂ̉񕜗~]
Type     = VarAdd
Trigger1 = (FVar(4) = [1,999]) && (Var(7) = 0)
FV       = 4
Value    = 3
IgnoreHitPause = 1
;
; 쌂֌W
;
[State -2,~쌂GtF~]
Type        = Explod
TriggerAll  = RoundState = 2
TriggerAll  = NumExplod(7005) = 0
Trigger1    = Var(8) >= 2
Anim        = 7005
ID          = 7005
Pos         = IfElse(TeamSide = 1, 28, 292),205
PosType     = Left
Facing      = IfElse(TeamSide = 1, 1, 1)
OnTop       = 1
OwnPal      = 1
BindTime    = -1
RemoveTime  = -1
Scale       = 0.25,0.25
SuperMoveTime = 99999999
PauseMoveTime = 99999999
[State -2,~쌂GtF~]
Type     = RemoveExplod
Trigger1 = RoundState != 2
Trigger2 = Var(8) <= 1
Trigger3 = NumExplod(7005) >= 2
ID       = 7005

[State -2,~쌂GtF~]
Type        = Explod
TriggerAll  = RoundState = 2
TriggerAll  = NumExplod(7006) = 0
Trigger1    = Var(8) = 1
Anim        = 7006
ID          = 7006
Pos         = IfElse(TeamSide = 1, 28, 292),205
PosType     = Left
Facing      = IfElse(TeamSide = 1, 1, 1)
OnTop       = 1
OwnPal      = 1
BindTime    = -1
RemoveTime  = -1
Scale       = 0.25,0.25
SuperMoveTime = 99999999
PauseMoveTime = 99999999
[State -2,~쌂GtF~]
Type     = RemoveExplod
Trigger1 = RoundState != 2
Trigger2 = Var(8) != 1
Trigger3 = NumExplod(7006) >= 2
ID       = 7006

[State -2,~쌂GtF~]
Type        = Explod
TriggerAll  = RoundState = 2
TriggerAll  = NumExplod(7007) = 0
Trigger1    = Var(8) <= 0
Anim        = 7007
ID          = 7007
Pos         = IfElse(TeamSide = 1, 28, 292),205
PosType     = Left
Facing      = IfElse(TeamSide = 1, 1, 1)
OnTop       = 1
OwnPal      = 1
BindTime    = -1
RemoveTime  = -1
Scale       = 0.25,0.25
SuperMoveTime = 99999999
PauseMoveTime = 99999999
[State -2,~쌂GtF~]
Type     = RemoveExplod
Trigger1 = RoundState != 2
Trigger2 = Var(8) >= 1
Trigger3 = NumExplod(7007) >= 2
ID       = 7007

[State -2,~쌂MAX~]
Type     = VarSet
Trigger1 = RoundState <= 1
Trigger2 = Var(8) >= 3
V        = 8
Value    = 2
IgnoreHitPause = 1
[State -2,~쌂~]
Type     = VarAdd
Trigger1 = Var(9) >= 30
V        = 8
Value    = 1
IgnoreHitPause = 1
[State -2,~쌂񕜗pHit߂~]
Type     = VarSet
Trigger1 = Var(9) >= 30
V        = 9
Value    = 0
IgnoreHitPause = 1
;
; OCY
;
[State -2,~ѓ~]
Type     = Helper
Trigger1 = StateNo = 50 && Var(1) != 0 && Vel Y <= 0
Trigger2 = StateNo = 100 || StateNo = 102 || StateNo = 105 && AnimElem = 7, <= 0|| StateNo = 107
Trigger3 = (StateNo = 500) && (Time = [1,12]) || (StateNo = 510) && (Anim = 510) && (Time = [1,20])
Trigger4 = (StateNo = 520) && (Time = [1,21])
Stateno  = 9500
ID       = 9500
Pos      = 0,0
PosType  = P1
OwnPal   = 1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1
;
; ̓Q[W^C
;
[State -2,~͎gEFCg~]
Type     = VarAdd
Trigger1 = Var(7) >= 1
V        = 7
Value    = -1
IgnoreHitPause = 1
[State -2,~|ɂȂĂƍ񂯂~]
Type     = VarSet
Trigger1 = Var(7) <= 0
V        = 7
Value    = 0
IgnoreHitPause = 1
;
; J[hI
;
[State -2,~ȏザȂƍ(땄)~]
Type     = VarSet
Trigger1 = Var(51) <= 0
V        = 51
Value    = 1
IgnoreHitPause = 1
[State -2,~QȉȂƍ(땄)~]
Type     = VarSet
Trigger1 = Var(51) >= 4
V        = 51
Value    = 3
IgnoreHitPause = 1
[State -2,~ȏザȂƍ()~]
Type     = VarSet
Trigger1 = Var(52) <= 0
V        = 52
Value    = 1
IgnoreHitPause = 1
[State -2,~QȉȂƍ()~]
Type     = VarSet
Trigger1 = Var(52) >= 4
V        = 52
Value    = 3
IgnoreHitPause = 1

[State -2,~땄ύX~]
Type     = VarAdd
Trigger1 = Var(59) = 0
Trigger1 = Command = "start" && Command = "holdfwd" && Var(53) = 0
V        = 51
Value    = 1
IgnoreHitPause = 1
[State -2,~󕄕ύX~]
Type     = VarAdd
Trigger1 = Var(59) = 0
Trigger1 = Command = "start" && Command = "holdfwd" && Var(53) = 1
V        = 52
Value    = 1
IgnoreHitPause = 1

[State -2,~땄ύX~]
Type     = VarAdd
Trigger1 = Var(59) = 0
Trigger1 = Command = "start" && Command = "holdback" && Var(53) = 0
V        = 51
Value    = -1
IgnoreHitPause = 1
[State -2,~󕄕ύX~]
Type     = VarAdd
Trigger1 = Var(59) = 0
Trigger1 = Command = "start" && Command = "holdback" && Var(53) = 1
V        = 52
Value    = -1
IgnoreHitPause = 1

[State -2,~|ꂽ󕄂֕ύX~]
Type     = VarSet
Trigger1 = Var(50) = 0 && Lose != 0 && StateNo = 5150
V        = 50
Value    = 1
IgnoreHitPause = 1
[State -2,~땄ł~]
Type     = VarSet
Trigger1 = Var(59) = 0 && Var(5) = 1
Trigger1 = Command = "start" && Command = "holdup" && Var(53) = 1
V        = 53
Value    = 0
IgnoreHitPause = 1
[State -2,~󕄂ł~]
Type     = VarSet
Trigger1 = Var(50) = 1 && StateNo = 5900
Trigger2 = Var(59) = 0 && Var(5) = 1
Trigger2 = Command = "start" && Command = "holddown" && Var(53) = 0
V        = 53
Value    = 1
IgnoreHitPause = 1
;
; J[h錾
;
[State -2,~錾ł~]
Type     = VarSet
Trigger1 = RoundState <= 1
V        = 5
Value    = 0
IgnoreHitPause = 1

[State -2,~錾ԗ~]
Type     = VarSet
Trigger1 = RoundState <= 1
FV       = 5
Value    = 0
IgnoreHitPause = 1

[State -2,~Xg[Bp~]
Type     = VarSet
Trigger1 = Var(58) = [2,3]
Trigger1 = (MoveType = H) && StateNo = [5000,5999]
Trigger1 = Life <= 400 && Var(59) != 0 && Var(53) = 1
Trigger2 = Var(58) >= 4 && !Alive
V        = 5
Value    = 0
IgnoreHitPause = 1

[State -2,~錾łȂ~]
Type     = VarSet
Trigger1 = FVar(5) <= -1
V        = 5
Value    = -1
IgnoreHitPause = 1
[State -2,~Time9999ȏ֎~~]
Type     = VarSet
Trigger1 = FVar(5) >= 10000
FV       = 5
Value    = 9999
IgnoreHitPause = 1

[State -2,~񕜗pԃo[݂Ȃ~]
Type     = VarAdd
Trigger1 = StateNo != [120,159]
Trigger1 = GetHitVar(Damage) <= 19
FV       = 6
Value    = GetHitVar(Damage)/1.5
IgnoreHitPause = 1
[State -2,~ԃo[݂ȓz_~]
Type     = VarAdd
Trigger1 = StateNo != [120,159]
Trigger1 = GetHitVar(Damage) = [20,129]
FV       = 6
Value    = GetHitVar(Damage)/2
IgnoreHitPause = 1
[State -2,~_~]
Type     = VarAdd
Trigger1 = StateNo != [120,159]
Trigger1 = GetHitVar(Damage) >= 130
FV       = 6
Value    = GetHitVar(Damage)/2.5
IgnoreHitPause = 1
[State -2,~ԃo[݂ȓzGuard~]
Type     = VarAdd
Trigger1 = StateNo = [120,159]
FV       = 6
Value    = GetHitVar(Damage)/1.75
IgnoreHitPause = 1

[State -2,~ԃo[͗~]
Type     = VarSet
Trigger1 = RoundState <= 1
Trigger2 = StateNo = 900 && AnimElem = 6,>= 2
FV       = 6
Value    = 0
IgnoreHitPause = 1
;
; 
;
[State -2,~vWFqbg~]
Type     = Helper
Trigger1 = ProjHitTime(3021) = 0 && P2MoveType = H
Stateno  = 6030
ID       = 3029
OwnPal   = 1
Pos      = Ceil(EnemyNear,Pos X - Pos X) * Facing,Ceil(EnemyNear,Pos Y - Pos Y - 50)
PosType  = P1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1
[State -2,~vWFqbg~]
Type     = Helper
Trigger1 = ProjHitTime(3022) = 0 && P2MoveType = H
Stateno  = 6030
ID       = 6031
OwnPal   = 1
Pos      = Ceil(EnemyNear,Pos X - Pos X) * Facing,Ceil(EnemyNear,Pos Y - Pos Y - 50)
PosType  = P1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1

[State -2,~vWFqbg~]
Type     = Helper
Trigger1 = ProjHitTime(3111) = 0 && P2MoveType = H
Stateno  = 6030
ID       = 6032
OwnPal   = 1
Pos      = Ceil(EnemyNear,Pos X - Pos X) * Facing,Ceil(EnemyNear,Pos Y - Pos Y - 50)
PosType  = P1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1

[State -2,~vWFK[h~]
Type     = Helper
Trigger1 = ProjGuardedTime(3021) = 0 && P2MoveType = H
Trigger2 = ProjGuardedTime(3022) = 0 && P2MoveType = H
Trigger3 = ProjGuardedTime(3111) = 0 && P2MoveType = H
Stateno  = 6050
ID       = 6050
OwnPal   = 1
Pos      = Ceil(EnemyNear,Pos X - Pos X) * Facing,Ceil(EnemyNear,Pos Y - Pos Y - 50)
PosType  = P1
SuperMoveTime = 999
PauseMoveTime = 999
IgnoreHitPause = 1

[State -2,~␳l~]
Type     = VarAdd
Trigger1 = ProjHitTime(3021) = 0
FV       = 3
Value    = -.01
IgnoreHitPause = 1

[State -2,~ꉞvZƂ~]
Type     = VarSet
Trigger1 = 1
FV       = 7
Value    = EnemyNear,Pos X
IgnoreHitPause = 1
[State -2,~ꉞvZƂ~]
Type     = VarSet
Trigger1 = 1
FV       = 8
Value    = EnemyNear,Pos Y
IgnoreHitPause = 1
;
; 낢
;
[State -2,~c~]
Type     = AfterImageTime
Trigger1 = MoveType = H
Trigger2 = StateNo = [0,49]
Trigger3 = StateNo = 52 || StateNo = 101
Trigger4 = StateNo = 102 && Anim = 110 && AnimElem = 12, >= 3
Trigger5 = StateNo = 107 && Anim = 115 && AnimElem = 12, >= 3
Trigger6 = StateNo = [200,3999]
Time     = 1

[State -2,~K[hIuWF~]
Type     = RemoveExplod
Trigger1 = MoveType = H && StateNo != [120,159]
Trigger2 = StateNo = 750
ID       = 150
[State -2,~K[hIuWFႪ~]
Type     = RemoveExplod
Trigger1 = MoveType = H && StateNo != [120,159]
Trigger2 = StateNo = 750
ID       = 152
[State -2,~K[hIuWF~]
Type     = RemoveExplod
Trigger1 = MoveType = H && StateNo != [120,159]
Trigger2 = StateNo = 750
ID       = 154
;
; fobN\
;
[State -2,~Ki~]
Type     = DisplayToClipboard
Trigger1 = 1
Text     = "Attack = %f, Reiryoku = %f, Time = %d, Bomb = %d"
Params   = FVar(3), FVar(4), Var(7), Var(8)
IgnoreHitPause = 1
;[State -2,~낢뒲ׂ~]
;Type     = AppendToClipBoard
;Trigger1 = 1
;Text     = "\nNumHelper = %d, Enemy,NumHelper = %d, BodyDist X = %f, dist = %f "
;Params   = NumHelper, Enemy,NumHelper, P2BodyDist X, P2Dist X
;IgnoreHitPause = 1
[State -2,~낢뒲ׂ~]
Type     = AppendToClipBoard
Trigger1 = 1
Text     = "\nP2 X = %f, dist X = %f, dist Y= %f "
Params   = EnemyNear,Vel X, P2BodyDist X, P2BodyDist Y
IgnoreHitPause = 1

;---------------------------------------------------------------------------
;bł@p
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -5
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -26

[State -2,킳ΐ]
type = PlaySnd
TriggerAll = Enemy,AuthorName = "Gal129" && Enemy,Name = "cvshonda"
trigger1 = AnimElem = 1,= 15
trigger1 = stateno = 826
trigger2 = AnimElem = 1,= 1
trigger2 = stateno = 827
value = 4218,21 + (Random%2)
channel = 0
volume = 255

[State -2,I[]
type = PlaySnd
triggerall = p2name = "Rasputin"
trigger1 = stateno = 9000
trigger1 = AnimElem = 3,= 1
value = 4218, 90
channel = 0
volume = 255

[State -2,킹Xg[]
type = PlaySnd
triggerall = p2name = "Rasputin"
triggerall = stateno = 9010
trigger1 = AnimElem = 6,= 1
trigger2 = AnimElem = 10,= 1
value = 4218, 22 + (Random%2)
channel = 0
volume = 255

[State -2,閧̉ԉ]
type = PlaySnd
triggerall = p2name = "Rasputin"
triggerall = stateno = 9050
triggerall = alive
trigger1 = AnimElem = 4,= 21
trigger2 = AnimElem = 4,= 42
trigger3 = AnimElem = 4,= 63
trigger4 = AnimElem = 4,= 84
trigger5 = AnimElem = 4,= 105
value = 4218,21 + (Random%2)
channel = 0
volume = 255

[State -2,閧̉ԉMAX]
type = PlaySnd
triggerall = p2name = "Rasputin"
triggerall = stateno = 9052
triggerall = alive
trigger1 = AnimElem = 4,= 21
trigger2 = AnimElem = 4,= 42
trigger3 = AnimElem = 4,= 63
trigger4 = AnimElem = 4,= 84
trigger5 = AnimElem = 4,= 105
value = 4218,21 + (Random%2)
channel = 0
volume = 255

[State -2,O󉟂]
type = PlaySnd
triggerall = p2name = "kusaregedo"
triggerall = stateno = 1121
trigger1 = AnimElem = 2,= 3
trigger2 = AnimElem = 6,= 3
value = 4218,21
channel = 0
volume = 255

[State -2,O󉟂]
type = PlaySnd
triggerall = p2name = "kusaregedo"
triggerall = stateno = 1121
trigger1 = AnimElem = 10,= 3
value = 4218,23
channel = 0
volume = 255

[State -2, 쌂]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 750
value = 5120,1
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, U]
type = PlaySnd
triggerall = Time = 1
triggerall = Random < 450
trigger1 = stateno = 230 || stateno = 240
value = 200,2
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, U]
type = PlaySnd
triggerall = Time = 1
triggerall = Random < 450
trigger1 = stateno = 640 || stateno = 630 || stateno = 610 || stateno = 440
trigger2 = stateno = 430 || stateno = 410 || stateno = 240 || stateno = 230
trigger3 = stateno = 530 || stateno = 520 || stateno = 510 || stateno = 500
value = 200,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, iCt]
type = PlaySnd
triggerall = Time = 1
triggerall = Random < 450
trigger1 = stateno = 650 || stateno = 450 || stateno = 250 || stateno = 205
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, ArVXWbN]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1010
value = 200,4
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, ̌]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1000
value = 200,1
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, oEXm[oEX]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1030
value = 200,5
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, ojVOGuVO]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1040
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, N[XAbv}WbN]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 1020
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, J[h錾]
type = PlaySnd
Trigger1 = (Anim = 900 && AnimElem = 3)
value = 400,(random % 3)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, Elh[ 閶̌eElS]
type = PlaySnd
triggerall = AnimElem = 10
trigger1 = stateno = 3000
value = 6020,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, vCx[gXNEFA]
type = PlaySnd
triggerall = stateno = 3010
Trigger1 = (Anim = 3010 && AnimElem = 3)
value = 6000,(random % 3)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, ~߃iCt]
type = PlaySnd
triggerall = stateno = 3015
trigger1 = (Anim = 3016 && AnimElem = 3)
trigger2 = (Anim = 3017 && AnimElem = 3)
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, ~߃iCt]
type = PlaySnd
triggerall = stateno = 3016
trigger1 = (Anim = 3018 && AnimElem = 3)
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, ~߃iCt]
type = PlaySnd
triggerall = stateno = 3017
trigger1 = (Anim = 3019 && AnimElem = 3)
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, CXNCubh\E \EXJv`A]
type = PlaySnd
trigger1 = stateno = 3020
trigger1 = (Anim = 3020 && AnimElem = 3)
value = 6020,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, AElh[]
type = PlaySnd
triggerall = AnimElem = 10
trigger1 = stateno = 3100
value = 6020,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, pjbVCh pjbVg]
type = PlaySnd
triggerall = AnimElem = 2
trigger1 = stateno = 3200
value = 6000,(random % 3)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, pjbVCh pjbVg]
type = PlaySnd
triggerall = AnimElem = 7
trigger1 = stateno = 3201
value = 6001,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, iCgANbN\E NCYB[iCgA]
type = PlaySnd
triggerall = AnimElem = 2
trigger1 = stateno = 3210
value = 400,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, iCgANbN\E NCYB[iCgA]
type = PlaySnd
triggerall = stateno = 3210
Trigger1 = (Anim = 3210 && AnimElem = 8)
Trigger2 = (Anim = 3210 && AnimElem = 17)
Trigger3 = (Anim = 3211 && AnimElem = 8)
Trigger4 = (Anim = 3211 && AnimElem = 17)
Trigger5 = (Anim = 3211 && AnimElem = 27)
Trigger6 = (Anim = 3211 && AnimElem = 37)
value = 200,3
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, iCgANbN\E NCYB[iCgA]
type = PlaySnd
triggerall = stateno = 3210
Trigger1 = (Anim = 3211 && AnimElem = 53)
value = 200,2
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, `FbNCh1]
type = PlaySnd
triggerall = stateno = 3110
Trigger1 = (Anim = 1040 && AnimElem = 3)
value = 9999,1
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, `FbNCh2]
type = PlaySnd
triggerall = AnimElem = 1
triggerall = stateno = 3111
Trigger1 = (Anim = 3011 && AnimElem = 1)
value = 200,5
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, N[XAbvElS]
type = PlaySnd
triggerall = stateno = 3120
Trigger1 = (Anim = 3010 && AnimElem = 3)
value = 9999,(random % 3)
channel = 0
Volume  = 250

[State -2, N[XAbvElS]
type = PlaySnd
triggerall = stateno = 3121
Trigger1 = (Anim = 3000 && AnimElem = 3)
value = 9999,(random % 3)
channel = 0
Volume  = 250

[State -2, ̐E]
type = PlaySnd
triggerall = stateno = 3220
Trigger1 = (Anim = 3010 && AnimElem = 3)
value = 6000,0+(random % 3)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, _[W{CX]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 750
trigger1 = stateno = 5000 || stateno = 5010 || stateno = 5020
trigger2 = stateno = 5070 || stateno = 5080
value = 5000,0+(Random % 3)
channel = 0
Volume  = 250

[State -2, Jo[{CX]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 750
trigger1 = stateno = 5200 || stateno = 5201 || stateno = 5210
value = 5120,1
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, @{CX]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 750
trigger1 = stateno = 5100
value = 5020,0
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, Nオ{CX]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = stateno = 5120
value = 5120,0+(Random % 2)
channel = 0
Volume  = 250
IgnoreHitPause = 1

[State -2, GtFNg];KOGtFNg
type = Explod
triggerall = !Alive
trigger1 = numexplod(10006) = 0
trigger1 = RoundState = 3
anim = 10006
postype = left
pos = 0,0
scale = 0.5 ,0.5
sprpriority = 100
pausemovetime = -1
ownpal = 1              
ID = 10006
bindtime = -1
removetime = -1
persistent = 0
supermovetime = -1
pausemovetime = -1
